Inheritors of martial traditions lost to
most people for centuries, the Eridani Light Horse are perhaps
the oldest active mercenary force active today. Their proud
heritage has seen the glorious days of mankind’s Golden Age,
survived the crucible of the Amaris Civil War, nearly ended
with a mutiny and self-imposed exile, yet rebounded through
four Succession Wars to see the Star League rise and fall
again. They are the Eridani Light Horse, and through all of
humanity’s wars since the collapse of the Star League, they
have endured, their name legendary among even other great
mercenary commands like the Kell Hounds and Wolf’s Dragoons.
Even today, the epic struggles of their past and the
traditions they continue to revere seem deeper than the casual
observer would care to go, but they tell a story of hope that
cannot be lost against the news of today.
Captain Hector Mitchum looks like a grizzled veteran, but
the laugh lines around his eyes and the easy smile he gave me
spoke of a man who knows when to lighten up. On Spica, he
became my guide through the traveling museum maintained by his
unit’s dependents, offering a rare glimpse of these
mercenaries who still fly the Cameron Star below their ancient
battle standard. In brief, he told the tale of the ELH from
its foundation as the Third Regimental Combat Team of the Star
League Defense Force, back in 2702.
“We were then just a garrison force with a number and a
posting in Rasalhague space,” he said, “peacekeepers to watch
over both the Rim Worlds and to make sure the Dracs didn’t
kill off their conquered Rasalhaguian populations. They were
difficult times even then, politics always being the bane of
any soldier’s existence…”
Indeed, internal politics between House Kurita and its
often-rebellious Rasalhague Military District eventually
resulted in the naming of the Light Horse. In 2749,
Rasalhagian terrorists, in an effort to discredit the SLDF
troopers, assassinated the commander of the Third RCT. In
response, the Third began garrisoning ten Rasalhaguian worlds,
their ’Mech patrols becoming a common sight. When Combine
forces loyal to the Rasalhaguian Prince then attacked the city
of Eridani, the Third easily routed them. A local journalist
likened the victory to that of “spirited Eridani stallions
chasing after fat, clumsy Luthien cows,” and the Light Horse
got its name.
The Light Horse participated in the Amaris Civil War with
several raids on Rim Worlds territory and did what they could
to support General Kerensky throughout the campaign to
liberate Terra. Afterward, they returned to their original
bases to await further orders, only to refuse to leave the
Inner Sphere with the rest of his Exodus fleet.
“We were home,” says Mitchum. “And our home was in turmoil.
It didn’t seem right to leave, knowing what was coming, and we
vowed to stay behind, and to respect the legacy of the
League.”
The struggle to maintain Star League traditions after the
League’s fall, in fact, led to a mutiny and a period of
self-imposed Periphery exile when, in 2866, then-commander
Colonel William Bronson renegotiated the unit’s contract with
the Free Worlds League. The deal offered the mercenaries a lot
more money, titles, and greater access to the League’s supply
stores, all designed to win them over as a bona fide House
troop. Fearing that the commander was “selling out”, a vast
majority of the Light Horse mutinied and ran off into the
Periphery, leaving Bronson behind with barely enough troops to
scrape together a company. Bronson would go on to form his own
mercenary command, Bronson’s Horde, and the two mercenary
forces would continue a feud to this day.
“For a time, we tried to be frontiersmen,” Mitchum laughs
as he shows me the mementos in the Light Horse’s traveling
museum, pointing out a weathered AgroMech among the museum’s
many unexpected centerpieces, “but pirate raiders sacked our
world and we had to come back. One can’t support one’s ideals
on an empty stomach, after all.”
In the years that followed, the Light Horse would indeed
persevere, fighting mostly for Houses Davion and Steiner up
through the Clan Invasion, when the Star League would finally
be reborn. The League’s rebirth was the sign the Light Horse
warriors had been trained for since their inception, and
Mitchum told me it was validation for their centuries of
hardships.
“We signed on immediately,” he says proudly. “Nobody had to
really convince us when we saw the plans.”
As a core part of the new SLDF, the ELH became a regular
army force once again, no longer fighting for money, but for
the honor of the League they had sworn to defend three hundred
years before. Once more, after centuries of waiting, the
banner of the Cameron Star flew again over the ELH battle
standard, even on the eve of the Word of Blake Jihad, after
the second Star League fell. The star became their symbol of
hope, until they met Devlin Stone.
“We were lost, mind you,” Mitchum admits. “After the second
fall of the League, it seemed to some like we had wasted our
time, fighting the Blakists with more reflex than heart, but
then came Stone, a man with a vision people could believe in.
I guess to some he was like a new Cameron, and though we vowed
to wait again for a true new Star League, in him there was
something we could fight for while we waited.”
The ELH did indeed fight beside the coalition to overthrow
the Word of Blake’s reign of terror, as they have rallied to
The Republic’s side ever since. A legendary force, even today
they maintain the Star League traditions while standing watch
for the employers who they feel most closely resemble their
ideals. Perhaps one day, as Mitchum says, the Star League will
return. Until then, the Light Horse will continue on as its
own entity, a mercenary entity, bringing honor to the memory
of mankind’s Golden Age.
I’m Ravi Juro, INN special correspondent, Spica.