In 3010, two “spoiled rich kids playing at soldiering”
arrived on Galatea and immediately assembled a crack team of
technicians as the first step of their master plan to build a
fearsome new mercenary regiment. The gambit worked, drawing
some of the most experienced warriors of the day to their
banner, and before long, from such humble beginnings, the Kell
Hounds were born. Known far and wide not only for their elite
skills, but also their strong identification with the Lyran
state and House Steiner, as well as their role as hosts of
Clan Wolf (in-Exile) and their rumored ties to a secret
society known simply as Heimdall, the Kell Hounds have been
the focus of countless holodramas, newsvid articles, and
history books. Anyone who’s anyone in the mercenary business
has heard of the Kell Hounds, and chances are some even got
their start through some association with these elite soldiers
of fortune.
The Kell Hounds’ early history includes some of the most
pivotal battles of the 31st century, from the Battle for
Mallory’s World, where Prince Ian Davion died, to their role
in safeguarding Archon-designate Melissa Steiner during the
Fourth Succession War. During the Clan Invasion, they fought
the Smoke Jaguars and Nova Cats to a standstill alongside the
Wolf’s Dragoons and House Kurita’s elite forces on Luthien,
and took part in the final battles of the Invasion with
several actions alongside the troops of the reborn Star
League. During the FedCom Civil War, they sided with deposed
Archon Prince Victor Steiner-Davion, and helped win back the
Lyran capital of Tharkad for Archon Peter Steiner-Davion.
Alongside the Exiled Wolves, their allies since the
Falcon-Wolf Refusal War, they survived and won countless
battles during the Jihad, and once more provided safe haven to
their fellow warriors in the Wolf’s Dragoons.
When one visits the Kell Hounds’ holdings on Arc-Royal,
particularly the palace owned by the Kell family, its founders
and leaders since Morgan and Partick Kell themselves, one can
see everywhere the pride and history of this unit. Like the
Wolf’s Dragoons and the 21st Centauri Lancers, their
reputation is among the purest one can find, with high
standards of conduct on and off the battlefield. Also apparent
are their links to the Steiner family and the Wolf Clan,
demonstrating both their nationalism and brotherly
acceptance—two features rarely found in a mercenary command.
In looking closer, to find out just what makes the Kell
Hounds tick, I managed to score an interview with the
mercenaries’ spokesperson, Major Rafael Bradley, who expanded
on these and other fascinating points about the Hounds.
“The Kells are related to the Steiners more by marriage
than by blood,” says Bradley, “but that relationship runs deep
just the same, and it goes both ways. The Steiner family, even
during the Civil War, always showed the Hounds respect. Half
our strength both pre-Jihad and after, was made possible
through grants direct from the Archons.
“That’s not to say we were simply handed our success,
however,” Bradley quickly adds, with a smile and a wink. “It
just shows the rewards of a job very well done.”
It also shows the bonds of family that extend beyond the
boundaries of this mercenary command, bonds that tie the
inheritors of the Hounds not only to House Steiner, but to the
Exiled Wolves who they share their homeworld with. Phelan
Kell, first Khan of the so-called Clan Wolf (in-Exile), was
actually the son of Kell Hound founder Morgan Kell, when he
was captured by the Wolves in the early part of the Invasion.
His influence, still seen in the easy camaraderie the
mercenaries and Clansmen continue to share, emphasizes this
sense of family that has become the heart of Lyran defense
against Clan Jade Falcon since the end of the Jihad.
During my visit with the Kell Hounds, I saw no real combat
action, but Major Bradley was kind enough to allow me to
accompany his reinforced lance into a mock battle exercise
against some resident Wolves. There, while observing the
low-power, paint-munitions battle between five mercenary
’Mechs and an equal number of Clan machines, the skill and
daring of the warriors on both sides was clear. Though waged
with more comm chatter than normally seen between sides in a
real dust-up, both forces fought hard to take their
objectives, and the “battle” could have gone either way at any
moment.
In the end, only a clever mine trap won the day when
Bradley’s Warhammer narrowly averted the field lain by
his own lancemates, luring the pursuing Mad Cat of Star
Captain Danier into the kill zone. As the simulator computers
shut down the 75-ton machine, a whoop of triumph came over the
Kell Hound channels, answered by congratulations and laughter
by their Wolf counterparts. A friendly game of chess with
’Mechs, resolved between brothers-in-arms.
Like all the greats, the Kell Hounds have risen to fame and
fortune as a mercenary command through their elite skills and
a distinctive command style, dedicated to honor and
compassion. But, more than anything else, family defines the
nature of what it is to be a Hound, a sense of unity that goes
beyond the battlefield, and extends beyond the boundaries of
simple politics. It can be a volatile combination at times,
but the Hounds have made it work for more than a century, with
no signs of stopping now.
With this look at the Kell Hounds, I’m Ravi Juro, INN
special correspondent, Arc-Royal.