Wolf’s Dragoons. Their name is legend, even though their
career has not been as long as so many others. Their name has
brought reactions of fear, dread, revulsion, and hatred from
their detractors, while others have given only their respect,
admiration, and awe. They came to us cloaked in mystery,
served the Great Houses as elite mercenaries, all the while
spying for invaders yet to come. Yet when the invasion came,
they sided with the Inner Sphere, their disguise becoming
their reality, and their purpose irrevocably changed by the
passage of time. And though some called them renegades,
bandits, and traitors, they survived as one of the best
fighting forces in the Inner Sphere—even the horrors of the
Jihad could not destroy them utterly.
But what are the Wolf’s Dragoons of today, more than six
decades after the terrible Siege of Outreach, where over half
this legendary force died beneath the onslaught of the Blakist
Jihad? To find the answer, I visited Zanderij, current
baseworld of the Dragoons, and hooked up with members of the
famous Black Cats battalion, as they prepared for operations
on the disputed world of Great X. Following the exploits of
this elite mercenary command in battle against the Jade
Falcons, it quickly became clear that, for all the tragedy of
the Jihad, Wolf’s Dragoons has lost none of its legendary
bite….
“After [the Battle of] Luthien, we just weren’t the same,”
says Major Donatello Lambert, executive officer of the Black
Cats and my guide on this excursion. “Sure, the Dragoons took
contracts and fought for other governments, but our focus had
broadened. We were a guiding light to other mercenaries.
Outreach, our home, was drawing in a lot more mercs for hire
after Galatea had fallen from grace. To the Inner Sphere
folks, now united against the Clans, we were the friendly
experts on the enemy. Some folks figured we’d even form our
own state one day; maybe quit professional soldiering for
good.
“Of course, it didn’t quite work out that way….”
In the first volleys of the Jihad, Outreach was assaulted
by a massive Word of Blake force. Harlech, the capital city of
the mercenary trade, was reduced to ruins. The Dragoons’
industrial base, on the continent of Remus, was annihilated.
Of the three regiments of gathered forces on Outreach the day
the Jihad began, less than one, comprised of several shattered
commands, got out. They found sanctuary among the Exiled
Wolves on Arc-Royal for a time, coming home in a strange and
different way, to rebuild, but the power the Dragoons once had
was shattered for a very long time.
Today, the Dragoons are not far from the world that saved
them from the abyss, serving under contract to House Steiner’s
Lyran Commonwealth. From Zanderij, the Dragoons undertake
missions against the Falcon forces that continue to claim five
border worlds in a no-man’s land of conflict that ranges from
Great X to Dustball. The fighting here has been bad in recent
months, with repeated clashes all but destroying the planetary
governments in contest. Every week seems to bring a change in
the flags that fly over their capital buildings.
For the Black Cats Battalion, this day sees their first
action against the Falcons for this contract. The target: a
Falcon command and control center in the planet’s northern
hinterlands, recently established after the Clan’s recent
recapture of Great X. Though a straightforward mission,
nothing is left to chance; the assault is expected to serve as
the vanguard of a Steiner assault. Thus, with practiced
professionalism and the efficiency that comes only from
decades of experience, the battle plans are drawn up.
Secondary objectives identified, troops are armed and
outfitted for action. For most mercenary commands, the job
might be done in transit, or delay their departure by as much
as two weeks, but the Dragoons are prepared in three days.
Just eight days later, the Black Cats arrive through a pirate
point in the Great X system.
The assault on Great X is an exercise in precision.
Dragoons’ aerospace, less than three hours ahead of the main
strike force, advances and eliminates satellite networks and
ground-based radar and comm centers, assuring their comrades a
clear landing zone. Once down, the Dragoons DropShips deploy a
full company of ’Mechs and twice as many armored units. A
section of artillery also masses to guard the makeshift
command center formed by a trio of grounded vessels. The
Falcons, naturally, move quickly.
The Falcon warriors are fierce, but their support is
minimal. Recognizing the opposition, they offer and grant no
quarter. There are no rules of engagement, but the Dragoons
have their foe at a disadvantage in numbers. Flanked by their
armored units, with fast hovercraft making an end run to
strike at the rear, the Dragoons’ ’Mechs slug it out with
their Falcon counterparts on the rolling plains near the
objective. Non-combatants were not allowed into the field, and
I could only watch the action relayed back to the command
center through the massive holotank on the DropShip Jaime
Wolf. In less than a minute, the Falcons’ reinforced
Trinary is broken, forced into retreat with only a Star of
’Mechs still mobile. The fight is costly, nonetheless, with
four MechWarriors and five vehicle crews lost in exchange for
this quick victory.
Even as the remaining, battle-worthy Dragoons advance to
take out the objective itself, their recovery teams scramble
to the field, picking over the wreckage to haul back choice
salvage. Surviving warriors, from both sides, will receive
medical care, and any prisoners taken stand a good chance of
being “absorbed” by the Dragoons.
“We still hold to our roots,” Lambert says when asked about
the absorption process. “In keeping with Clan custom, warriors
captured in battle may be taken on board as bondsmen, able to
earn a slot in the Dragoons later on, if they’re good enough.
Mind you, most resist, and so we have to turn them over to our
employers for eventual ransoming or repatriation, but a
few—mostly Clan, of course—find the option of being a bondsman
easier to swallow, since it allows the chance they may see
combat again….”
Hard fought, well planned in advance, the battle ends
almost anticlimactically, with the last pair of Dragoons
’Mechs arriving back at the base just before local sunset,
sporting new scars from the recent fighting. Another mission
is now complete, with enough salvage to make up for the loss
in material, if not in men.
Tasked with holding their objective, the Dragoons remain on
Great X another week, relieved only after the arrival of fresh
Lyran troops, but by that point, the Black Cats can once more
claim full readiness, having spent their days repairing their
damages and eliminating other pockets of Falcon resistance in
the region. For House Steiner, the gains are immeasurable,
allowing the reclamation of Great X, if only for a short
while, and for the Dragoons, it is further proof that they
remain one of the Inner Sphere’s most fearsome and effective
combat forces.
I’m Ravi Juro, INN special correspondent, Zanderij.