We began on Terra,
millions of years ago. Today, mankind stretches throughout the Milky
Way, touching worlds as far from our home as Clan space, more than
two thousand light-years distant. Yet who are we, really? What have
we become in our relentless push outward and onward? I’m Bertram
Habeas, and tonight, we’ll find the answers to these and many other
fascinating questions together, as we tour the stars!
Volume VI: Trials and Glory – Ways of the Wolf Clan
We will purge our old ideals and ethics; those belong to the
corrupt stars of the Inner Sphere, and will not serve as we begin
anew. Now, while our minds are open and yearning for new insight, we
must remold them and fill them with the truth of our destiny. For we
are destined not only to be different from those we left behind, but
also better. My father knew this, and saved us from the holocaust of
the Inner Sphere. I accept it as truth, and have returned to lead
you, the survivors of this most bitter trial.
--Nicholas
Kerensky to his loyalists on Strana Mechty, 2802
Eight hundred loyal officers, their dependents, and thousands of
civilians joined Nicholas in their new exile on the “Land of
Dreams,” leaving behind their former comrades, family, and friends
to two decades of bloody, vicious warfare. Nicholas reformed these
loyalists, dividing them into 20 Clans, and forbade them to speak of
the Inner Sphere or its failed and corrupt cultures. He then
established new rules around which each Clan would then form a
unique society, built around rigid precepts of honor, equality, and
the rule of might.
Much have speculated as to why these followers would so easily
accept such radical changes to their old lives – such as the
five-caste system, which rigidly segregated warriors, scientists,
merchants, technicians, and laborers into a pseudomilitary hierarchy
where the warriors held sole right to govern. Perhaps they were
traumatized by the compulsion to leave their lives behind not once,
but twice in as many decades. Perhaps they felt for Nicholas the
same almost religious reverence for his beliefs and ideals. Perhaps
the horrors of warfare erupting even as they departed the Pentagon
was the very last they could accept of chaos and bloodshed.
--Dr. Lorenzo Torres, Professor of History, University of Thorin
Though Nicholas Kerensky declared all castes fundamentally
equal--their functions vital to Clan existence--he established the
warrior caste as the most powerful of all. Held to exacting
standards and enforced by a selective breeding program and a series
of grueling tests that began soon after birth, every warrior must
earn his or her right to lead. But only the most honored – the
Bloodnamed – have a voice and a vote in their Clan’s council. But
where the concept of a vote among warriors may seem unusually
democratic for a strictly regimented society, Nicholas Kerensky
added special rules for the ways of the Clans, an ultimate
expression of “might makes right” that ritualized combat to decide
any matter. Essentially recognizing warfare as mankind’s natural
state, Kerensky sought to control and focus that aspect of
humankind, both to minimize waste and to clearly define the goals
for combat.
All growth, advancement, and judgments within and among the Clans
are governed by six primary Trials – ritualized battles that
Nicholas Kerensky established when he formed the Clans. To
outsiders, a Trial is merely an excuse to do battle, but those who
know the Clans understand that every battle has meaning and serves
to strengthen the whole. When applicable, a Trial is often preceded
by a formal bidding, in which the terms of combat are established by
the competing parties. In such cases, the right to do battle falls
to whoever bids the fewest resources to accomplish the goals of the
Trial. Moreover, the right to choose the means and terms of combat –
if any – is often declared by the party who issues the challenge,
while the venue for the Trial is often declared by the challenged.
The Trial of Grievance is one of the most commonly invoked
Trials; it is a legally available resource for civilian and warrior
castes alike. Conflicting individuals declare the terms and field of
a fair battle between them alone in this Trial. Civilians often
settle such disputes by declaring a test of comparable skills over a
given amount of time, though intercaste disputes often force the
Clan council to get involved. Warriors, however, prefer to resolve
such matters by combat, and do physical battle in a Circle of Equals
over which one is right and which is wrong. The Circle may not be
violated by any outside parties during such a Trial, and the Trial
continues until one combatant is killed, disabled, or is forced out
of the Circle.
In all such cases, the one left standing in the Circle is
declared the winner and the matter is formally considered resolved.
Though this Trial may theoretically be fought even using
BattleMechs, among the Wolves, such resolutions are considered
frivolous – even wasteful – as is a Trial fought to the death, which
costs the Clan an otherwise valuable contributor to the society.
Thus, most Wolf Clan Trials of Grievance are resolved using
hand-to-hand combat.
The Trial of Refusal, used to overturn Clan council decisions
either during voting or judgment of warriors accused of some crime,
allows individuals or groups on the losing end of a formal decision
to challenge the result on the field of battle. In this case,
however, the challenger may face overwhelming odds, as the
challenged party is allowed to involve the same ratio of forces as
the outcome of the vote. The ever-present possibility that a
political decision may be challenged in such a fashion has helped
keep Clan laws lean over the centuries.
“Attention, Falcon swine! This is Star Colonel Renult Ward of
Clan Wolf! I declare a Trial for the Possession of the Blood
heritage of Star Colonel Vanessa Pryde! What forces dare oppose the
iron fangs of the Wolves this day?”
Words like these signal the beginning of a Trial of Possession,
the single-most common inter-Clan Trial, and one that is even fought
between individual warriors in the same Clan. Subject to the
standard bidding and challenge rules, this Trial may be fought over
any item the warrior or his Clan deems worthy of possessing, from a
rival Clan warrior’s genetic legacy to an entire planet, and can be
waged using any tools of warfare available to both sides. With this
Trial and the use of bidding on both sides, would-be wars of
conquest have been transform into quick skirmishes, minimizing waste
and settling – however briefly – the ownership of a given resource.
Trials of Position are a frequent occurrence for the warrior
caste, and one of the most important. Unlike many Inner Sphere
militaries, advancement through the ranks of a Clan is not simply a
matter of seniority and politics, but one of martial skill and
battle training. In this Trial, warriors must defeat at least one
enemy to obtain (or retain in the case of established warriors) a
rank in the Clan’s fighting arm. The aspirant warrior typically
faces up to three warriors at a time, but usually fights each in
turn, according to the standard Clan battle rules known as
zellbrigen. With each victory, the warrior may ascend another rank,
having demonstrated the skills necessary to lead and win.
The Trial of Bloodright is the ultimate Trial for a Clan warrior
born of the eugenics program. Centered on the names of the original
eight hundred warriors who followed Nicholas Kerensky in his
creation of the Clans, each Clan was granted a starting allotment of
Bloodnames based on these loyal officers. In honor of their loyalty,
only these names have been allowed to continue over the years. Via
this breeding program, the genes of an honored, Bloodnamed warrior
are used to create another generation of warriors. Some of these
names have been lost through Trials of Annihilation and other Clan
rites, but of those that remain, only a maximum of 25 warriors in a
Clan may lay claim to any given name at any one time. Upon the death
of any Bloodnamed warrior (whose legacy will usually go on to the
next generation), his or her Bloodname again becomes available, and
a new Trial of Bloodright begins.
Fought more like a tournament than a standard Trial, but with the
same sense of balance and rules of engagement as a Trial of
Grievance, a Bloodright determines the next holder of a Bloodname
purely on the basis of the last person standing. These Trials can
take days to resolve, and can vary from unarmed combat to BattleMech
duels in the course of their resolution. Because the holder of a
Bloodname is guaranteed immortality--by contributing to the eugenics
program upon his or her death--these Trial are often among the
bloodiest fought, even among Clan Wolf.
The last of the known Trials is also the most final of
punishments handed down by Clan law: the Trial of Annihilation.
Invoked only on the most grievous of offenses to Clan traditions,
the Trial of Annihilation suspends even the Clan rules of
engagement. Bidding does not exist, as the goal for those invoking
such a Trial is the elimination of the offending party and all
genetic links to him (or her). Trials of Annihilation are rare, and
have been declared on individuals, units, and even entire Clans,
though the focus of Annihilation is often limited to warriors only.
In the case of civilians who must be Annihilated in such a fashion,
sterilization will do.
Nicholas Kerensky himself presided over the most famous Trial of
Annihilation of all when he ordered Clan Wolverine’s Annihilation
shortly after the reclamation of the Pentagon Cluster. Though rumors
persist to this day that some Wolverines might have survived the
bloody war (which they brought upon themselves through the use of
nuclear weapons), there are no known survivors of the so-called
Not-Named Clan anywhere in human-occupied space.
In part three of our four-part series on Clan Wolf, we’ll discuss
the Invasion years: how the chosen of Kerensky led the charge that
would change the Inner Sphere forever. Please join us as we continue
our tour of the stars! I’m Bertram Habeas.