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Touring the Stars with
Bertram Habeas
We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these many other fascinating questions together, as we tour the
stars!
Volume XXI: Collision Course—A Tale of Two Peoples
Fortune and fate are a fickle combination. They can take an
ordinary man, raised in a harsh world, and hone him to the edge
needed to found a mighty empire, or they can place a virtual
terrorist forever in the annals of history as the founder of a
legacy of crafty survivors. But for every tale of aspirations rising
from a humble background, there are hundreds—if not thousands—where
fate and fortune took a very different path.
One need only look into the early days of space travel for an
example of these tales, when colonists—eager to escape overcrowding
or the excesses of a corrupt Terran Alliance—sought new lives on
far-flung, alien worlds. Many of these colonists would die from a
host of dangers, some of which even defy the imagination today.
Others would find their own paradise, only to have a powerful
neighbor come and sweep it away just a short time later. Stranger
still, some would form an interstellar alliance that would not rise
to its true prominence until after being dominated by a conquering
army not once, but twice in its centuries-long history.
If this last example sounds familiar, it very well should. It is
the checkered history of the nation today known to all as the
Rasalhague Dominion.
[The Rasalhaguian colonists] hailed mostly from Terra’s
Scandinavian states, which had suffered severe economic
hardships as a result of the Second Soviet Civil War [in the
early twenty-first century] and its aftermath. By the
mid-twenty-third century, things had become so bad that many
of these citizens jumped at the chance to begin anew somewhere
far, far beyond the grip of the Terran government. And, at the
time, the farthest known inhabitable world was a tiny dot
called Rasalhague.
What’s interesting to note is that Rasalhague and its
neighboring systems would quickly unite under nothing so
elaborate—and yet nothing so basic—as these people’s unifying
cultural heritage, and their deep desire for personal and
economic freedom. There were no big neighbors to fear at the
time, but space was new, and these explorers were among the
first wave of colonists to leave the homeworld en masse.
Still, the rule of an oppressive government had forced them to
leave Mother Earth behind with no few regrets, and they wanted
nothing more than to live out a quiet and peaceful life. Only
mutual defense against the unknown drove them to form an
alliance.
Thus, these virgin worlds were settled and ruled by a very
loose governing structure, based on clan-oriented families,
with a planetary ruler—or valdherre—elected on an annual
basis. Then, an Elected Prince, chosen once a decade, in turn
ruled the entire “Principality of Rasalhague” (originally
known as the Rasalhague Consortium). The actual authority of
this prince, however, was limited solely to maintaining the
confederation’s overall defense, which was done through an
already-established set of mutual defense pacts. Thus, the
Principality itself had very little to do, and a recurring
phrase in reference to the interstellar government was, “The
Principality of Rasalhague was generally conspicuous by its
absence.”
It was a simple, almost anarchic, state, and the people
were content and free. Unfortunately, the “conspicuous
absence” of the Principality’s central government during the
Draconis Combine invasion in 2330—barely a century after the
formation of this tiny nation—would lead to centuries of
brutal repression.
—Dr. Anne Oskar, The Fallen Rise: A Tale of
Rasalhague, ComStar Press, 3120
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Occupied by Combine forces in 2330, the Principality of
Rasalhague would become the Draconis Combine’s Rasalhague Military
District a full century and a half later. There, its freedom-loving
people would find their rulers replaced by warlords styled along the
lines of feudal Japan, and would undergo many bloody purges aimed at
bending their culture to conform with the Dragon’s Will. Through it
all, an ongoing resistance, the Tyr Movement, would continue to
fight for a free and independent Rasalahgue, but victory was
centuries away.
And yet, even through the darkness of the Succession Wars,
another undeniably powerful force, fated to one day entwine with
that of the conquered nation, was growing into its own. . . .
Drawing strength from each
other, they survived; Tseng and Jorgensson emerged from the
snow. And forged a Clan in the ghost bear’s mold; Unity of
purpose and strength of spirit, No task undertaken lightly or
left half-done. To these ideals we hold true until we all
shall fall. —The Remembrance (Clan Ghost Bear),
Passage 45, 6:13–18 |
Clan Ghost Bear, formed alongside the other twenty of Nicholas
Kerensky’s Clans, was the only one to be founded by a married
couple—and for that very reason, it almost did not happen. Hans
Jorgensson and Sandra Tseng, two of Kerensky’s most trusted
advisors, actually fled to the frozen wastes of Strana Mechty upon
learning they were to be assigned to different Clans. Legend has it
that they survived their ordeal only by the grace of a family of
native ghost bears, fearsome predators known for their own sense of
family unity, and it was this ordeal that led them to return and
forge a Clan in that same family spirit. Nicholas Kerensky relented
in his decision to separate these brave warriors, who did indeed
mold their Clan along the principles of unity, strength, and
compassion for one another.
The Ghost Bear Clan also became known as conservative hunters,
cautious in all matters, but adopting a terrible resolve when
threatened. This mindset led them to be the last to adapt to the
changes in technology and society over the centuries to come, but
lent them a very distinct “all or none” philosophy as well. The
Bears became a Clan of extremes, be it extreme strength, extreme
power, or extreme speed. Indeed, they rarely stood out during the
Golden Century, until their frequent clashes with the neighboring
Hell’s Horses Clan provoked the start of the greatest feud since the
Jade Falcon/Wolf Clan rift formed early in Clan history.
Wait and see. All or none. These
two concepts define everything one needs to learn about the
Ghost Bear Clan. They were the last to adopt the advanced
technologies that became available in the Clan homeworlds once
Nicholas Kerensky died, fearing any new development would be a
departure from the tried and the true. Valuing personal
strength as the basis of all things Clan, they honed their
warriors’ combat prowess, devoted substantial energies to
mining and production, and generally worked on building
themselves to the exclusion of all other concerns. Sure, they
clashed from time to time with their neighbors, but it was all
in the Way of the Clans.
That is, until they saw the benefits of other ways. Once
the powerful infantry phenotype was proven in battle—by their
hostile neighbors in Clan Hell’s Horses—they were quick to
stage Trials for the breeding protocols and mesh them with the
same powerful Elemental armor as their fellow Clans. This, of
course, eventually created a massive feud with the Horses when
they staged a trial for that Clan’s most advanced BattleMech
factory on Tokasha. Once again, like so many times before, the
duel became one of epic proportions, as both Clans threw
unprecedented numbers of troops into that fight, but it would
be the death of a beloved Ghost Bear Khan, Kilbourne
Jorgensson, that would spark over a century of bitter rivalry.
But, of course, it was how the Bears addressed the invasion
of the Inner Sphere that really proved these twin concepts of
caution and overwhelmingly decisive action. Historically
moderate, they became hardened Crusaders quickly, before the
eve of the invasion’s “go” vote, motivated by the rhetoric of
such passionate pro-invasion leaders as Jade Falcon Khan
Vandervahn Chistu and Smoke Jaguar Khan Franklin Osis. The
rest, as they say, is history. —Dr. Anne Oskar, The Fallen
Rise: A Tale of Rasalhague, ComStar Press, 3120
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In the Inner Sphere, the Free Rasalhague Republic formed in 3034,
with then-Gunji-no-kanrei Theodore Kurita’s official recognition of
the rebellious district as an independent realm. The political
decision created a buffer zone between the Draconis Combine and the
Lyran half of the united FedCom, and realized the dreams of a people
who had spent centuries fighting for freedom.
But the Rasalhaguians would have only a generation to enjoy their
newfound liberty as the pendulum of fortune swung once more, for in
3050, the Clans came to Rasalhague.
In part two of the Rasalhague Dominion saga, we’ll look deeper
into the nature of this first true integration of Clan and Inner
Sphere cultures, and the forces that forged them into one. I’m
Bertram Habeas.
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