We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XXIX: Profit, Progress, and Honor—Origins of Clan Sea
Fox
Hark, children of the Clans, To
the wisdom of Kerensky and your forebears. Know what has come
before Remember it as you strive toward the future.
—The Remembrance (all Clans), Passage 1, 1:1-4,
attributed to Karen Nagasawa |
First impressions can often be the most lasting.
When Kerensky’s descendants first appeared in 3050, they tore
into the Inner Sphere with a ferocity and brutal efficiency never
seen before. Their armies rolled over those of the Successor States,
carving a wedge of worlds deep into the territories once united by
the Star League. For a couple of years, myths of monsters and
powerful aliens were the only rational explanations for who these
invaders could be, though their identity would soon become clear
enough.
The misconception of the Clans rose from the power of their
military, their use of strange tactics and speech, and the vast
superiority of their military technology, more advanced even than
the lost weapons of the Star League itself. As the people of the
Inner Sphere learned more of the invaders, they discovered a common
history, and came to realize that the Clans were as human as those
Kerensky’s troops left behind. But while those misconceptions died,
others remained. One of the most eternal, of course, was the concept
that the Clans were born, raised, and died for a single purpose:
war.
Like all misconceptions, this belief was born of knowing only the
basics about Clan life, and from the very distinct first impression
that only a horde of invading armies can bring. It was believed that
in Clan society, the warriors dominate, dedicating their lives to
perfecting the art of combat, while the civilians serve to make
their weapons stronger, faster, better. Today, however, is a
different story. Today, we know that the Clans are more than simple
killing machines. Each has its own goals, desires, and culture.
And none is so strikingly different from the norm as Clan Sea
Fox.
Clan Diamond Shark occupies a
unique position among the Clans. Within a rigidly hierarchical
blueprint for society, they have come closest to democracy;
among people convinced that military strength depends on tight
control and reverence for the chain of command, the Diamond
Sharks have achieved remarkable battlefield prowess through
the kind of flexibility other Clans disdain. Clan Diamond
Shark is also the only Clan to have changed its name, a
startling shift for a society that values order and stability
above virtually all things. In changing its name, Clan Diamond
Shark adapted to a unique set of circumstances. Its ability to
do so most clearly demonstrates this Clan’s unorthodox nature
. . . —Commander Jaime Wolf, WolfNet Classified Report:
Invading Clans—Clan Diamond Shark, 3058 (Declassified 1
January, 3068) |
The Sea Fox Clan did indeed change its name to Clan Diamond Shark
for a time, and it was under this name that the Clan first came to
be known to the armies of the Inner Sphere in the early 3050s.
Though the name has once more returned to its origins, however, Clan
Sea Fox has continued to adapt to new circumstances, evolving well
beyond today’s preconceptions of what it means to be Clan. But how
did they get to be where they are now? How does a Clan that embraces
democracy and change evolve?
Formed, like all Clans, around a core of loyal warriors united
under the vision of two Khans, Clan Sea Fox developed quickly around
the progressive ideals of Karen Nagasawa. An eloquent and
philosophical warrior, Nagasawa’s words were credited for winning
over many converts to Nicholas Kerensky’s dream—including the Foxes’
first Khan, David Kalasa himself. Nagasawa was also a progressive
thinker, challenging the concept of the honor dueling practice known
today as zellbrigen, even before it became a matter of Clan martial
policy, a factor that put her Clan at odds with most of the others,
but fostered a sense of battlefield cooperation. Under Nagasawa’s
lead (after Khan Kalasa died during the reclamation of the Pentagon
worlds), this spirit of cooperation was extended into the lower
castes, offering greater respect to them and encouraging them to
expand the Clan’s material prosperity. The Sea Foxes dove into the
effort to expand their Clan, with the merchant and scientist castes
enjoying the benefits of their greater freedoms to explore new
markets and possibilities.
Thanks to the wider latitude granted them, the Sea Foxes earned
distinction for their innovations in science and commerce before and
well into the Golden Century. Sea Fox scientists perfected the iron
womb technology still used today by the Clans, and Sea Fox
merchants—as adept at the game of information as at that of
commodities—developed the Chatterweb as an information-exchange
network between all Clans.
To be fair, all of the Clans were out to expand their power
and influence, just as the Sea Foxes, and all made a fine
display of claiming the equal importance of their various
castes. But where some—like the [Hell’s] Horses with their
teamwork ethics, or the [Ghost] Bears’ sense of
“family”—actually tried to walk the walk, the Foxes did that
and more. The merchant and scientist castes weren’t merely
allowed to push their limits, they were encouraged to do so.
After ilKhan [Nicholas] Kerensky’s death, the Sea Foxes
aggressively sought new colony options, entered into deals
with fellow Clans for information and materials, and kept a
quiet ear and eye on all their neighbors through the
Chatterweb.
More than that, however —and possibly most critical—was the
fact that the Foxes became a “bargain first” Clan, whereas
their neighbors believed in the sanctity of the Trial of
Possession. Rather than fight for the newer generation of
’Mech designs, the Foxes bartered with Clan Coyote to assist
them in developing it. They exchanged partial rights to the
vital supplies of HarJel with the Horses to gain access to
their super-infantry breeding protocols. And when they did
fight, the information gleaned from their Chatterweb made
aggressive, preemptive battle challenges possible,
guaranteeing some degree of success—as with their challenge to
claim Elemental armor from the Wolves.
As a side benefit to this policy, the Sea Fox Clan came
through the Golden Century not only wealthy and strong, but
also with very few lasting grudges against its fellow
Clansmen. This, of course, was deliberate as well—as a general
rule, merchants never want to alienate a potential customer.
—Sean Lasko, PhD, Professor of Clan Society and Politics,
University of Thorin |
Not all was profit and progress, however. What helped the Sea Fox
prosper was an affront to more conservative Clans. The merchant
caste, its prominence rising beyond dispute, seemed to call the
shots when the Foxes did engage in Trials, guiding their Clan to
profit while the warriors appeared to do their bidding. This so
offended Khan Liam Howell of the Snow Raven Clan that he ordered his
scientists to engineer a predator powerful enough to wipe out the
Sea Fox Clan’s totem on Strana Mechty. This event, once uncovered,
led to an extraordinary reaction from the Foxes. Rather than be
bound to a totem that was verging on extinction, and rather than
engage in a wasteful feud against the Clan whose Khan was
responsible, the Sea Fox Clan simply decided to change its name, in
a rare election where even the civilian castes were given a vote. In
2985, after fighting and winning a Trial of Refusal against the
Grand Council’s decision to block the name change, Clan Sea Fox
became known by the name of the predator that had all but wiped out
their original totem, and Clan Diamond Shark was born.
Ironically, the decades following
their greatest step toward democracy and change saw a more
unwelcome change in the newly renamed Diamond Sharks.
Previously navigating a narrow line through the increasingly
divisive Crusader and Warden debate, the Sharks had avoided
making enemies. But as the time for a decision neared, this
ambivalence won the Sharks fewer friends. It was into this
tense political standoff that Ian Hawker became Khan of the
Sharks. A reactionary conservative in a liberal Clan, it’s
still a baffling puzzle as to how he ever got elected to his
post. Perhaps it was pressure from the merchants, who saw his
Crusader leanings as playing into their hands for a shot at
new markets. Or perhaps it was an outside influence. Whatever
the cause, the Sharks were firmly in the Crusader camp under
Hawker’s command. —Sean Lasko, PhD, Professor of Clan
Society and Politics, University of Thorin
|
Once restored to a position of prominence, the warrior-merchants
of Clan Diamond Shark began to push open the waiting markets in
earnest. After the Clans’ final, collective defeat at the Great
Refusal, the Sharks, freed of the Clan-wide view of the Inner Sphere
as an enemy to be conquered and ruled, advanced their trade from
merely servicing the Clan-held territories to open negotiations with
Inner Sphere agencies. Even Clan-designed ’Mechs became available to
the eternally hungry Inner Sphere markets. It was the profits from
this new venture that began the gradual transformation of the
Sharks.
In part two of our examination of this unusual Clan of
warrior-merchants, we continue our tour of the stars! I’m Bertram
Habeas.