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Touring the Stars with
Bertram Habeas
We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XXX: The Shark and the Fox, Evolution of a Clan
Baking beneath a large, white-hot star, this world of sand
and windstorms was once the capital of the Trellshire Province
of the Lyran Commonwealth’s Tamar Pact. Today, however, the
low, fat buildings of Camora, one of this planet’s larger
cities, surround a sprawling outdoor marketplace. Here,
holographic monitors and computer terminals stand beside
low-technology booths where live merchants in homey attire
peddle their wares and make a fine art of haggling. In the
nearby spaceport, no less than five massive, ovoid skyscrapers
stand a silent vigil, constantly loading and offloading cargo,
which is taken into massive, subterranean warehouses, and is
always under the heavy guard of the finest Clan-made military
hardware any currency can buy.
Emblazoned on the ’Mechs, the DropShips, and even the
troopers who see that all transactions and businesses run
smoothly, is the ever-alert image of the Sea Fox, coiling up
from the waves and bowing, at once honoring and pouncing upon
its prey. |
The gathering of material wealth is supposedly beneath the Clans,
who value martial glory over all other pursuits. The only honor
comes through victory in a fairly fought Trial, where equally
matched opponents put their lives on the line to prove their worth
and their way is superior. But what does that say about the
mercantile nature of the Sea Fox Clan? Does their relentless pursuit
of commodities, information, and wealth make them less of a Clan? Do
they demonstrate the same kind of honor in combat? Do they believe
in the vision of Kerensky?
Like the Ghost Bear Clan, the Sea Foxes have adapted to life in
the Inner Sphere, but theirs was an evolution already underway
before they even arrived. Granted freedoms beyond those of other
Clan civilians, the Foxes’ merchant caste grew to dominate the
politics and policies of their Clan. Driven by the guidance of Karen
Nagasawa, one of the Clan’s founding Khans, the Foxes sought
material gain before all other objectives, in hopes of quickly
assuring their continued survival in the relatively resource-poor
worlds of the Kerensky Cluster. Yet in their quest to expand, the
Sea Foxes never truly violated the codes set down by Nicholas
Kerensky. Instead, they merely tested the limits of their
flexibility, amassing wealth, resources, and power in the bargain.
However, the worlds of the Kerensky Cluster were few.
What’s perhaps most ironic about the Diamond Shark/Sea Fox
Clan is how they came to be in the Inner Sphere to begin with.
Preferring the bargain to the Trial, they always sought to
avoid long-standing feuds, yet, in time for the go-vote, they
were in the Crusader camp. Some theorists suggest that this
was due to pressures from within—the merchant caste, smelling
new markets the way their totem could smell blood in the
water—but the anomaly in that theory is that their leader at
the time was a rare warrior caste elitist. Thus, as the
merchants were finally gaining access to the untapped riches
of the Inner Sphere, they were brutally oppressed, their
rights stripped away.
And yet the disastrous results of this leadership would
ultimately pave the way for success. Under Khan [Ian] Hawker,
the Diamond Sharks would suffer from a bad showing during the
invasion—so bad, in fact, that he would be forced to again
relinquish control to the stifled merchant caste, in order to
rebuild and avoid absorption.
Thus, in effect, the Diamond Sharks’ decision to join in
the invasion would prove to be both their greatest mistake and
their greatest boon. It would simply take many more years
before they truly swam their own path . . . —Sean Lasko,
PhD, Professor of Clan Society and Politics, University of
Thorin |
Indeed, in the wake of the Clan Invasion, the Diamond Sharks’
merchants suddenly found their opportunity for the growth their Clan
craved. The markets of the Inner Sphere gradually opened to accept
Clan-made goods, first on a sort of black-market level, with smaller
items in trade for Inner Sphere goods. Because Clan military and
engineering technology was forced for so long to rely on fewer
resources, practical tools and weapons made using Clan techniques
were better than their Inner Sphere counterparts and thus highly
prized. But the Clans lacked luxuries and conveniences that the
Inner Sphere had long developed for its own use, even in the poorer
realms. Trade blossomed, gradually expanding to the point where even
BattleMechs were among the commodities exchanged. Though other Clans
voiced alarm that the Sharks were trading away their military edge,
the Shark merchants noted that Inner Sphere technical parity was
inevitable ever since the invasion began, and trading obsolete
models of military hardware hardly did anything to upset the balance
of power.
At almost the same time, the Sharks bartered their transportation
services as well, first to the Ghost Bears, and later to the Hell’s
Horses, assisting in the relocation of whole colonies aboard their
surplus JumpShip fleets. As tensions rose in the Clan homeworlds,
these relocations would expand to include many Diamond Shark
holdings as well. It would not be until 3067, when Diamond Shark
prominence in the Inner Sphere became so great that they could seize
and hold their own worlds from among the other Clan Occupation
Zones, that their fellow Clansmen realized what was happening. For
all intents and purposes, the Sharks were migrating to the open
seas, leaving behind the shallow depths of the home worlds.
It was also during this time that the Clan began posting
permanent, large-scale forces to its WarShips; a strange, but
apparently insignificant change at the time that would eventually
demonstrate itself to be a precursor to radical sociopolitical
changes for the Clan to come.
The upheaval caused by a new generation of Clans leaving the home
worlds apparently proved too much to bear for those left behind.
Though even the Sea Foxes today won’t part with that kind of
information, the rumors and reports of a massive conflict engulfing
the home worlds for over a decade have proven too persistent to
simply disregard. Whatever occurred there, the result was a hasty,
enforced relocation of the remaining Diamond Sharks to the Inner
Sphere; a process made easier by the trading alliances built up over
the years and by the gradual relocation of much of the Clan’s
merchant and labor castes to support their recently won trading
worlds.
Worlds such as Twycross in the Jade Falcons’ Occupation Zone,
Trondheim in the then-Ghost Bear Dominion, and Itabiana, among the
Nova Cat holdings in the Draconis Combine, all became holdings of
the Diamond Sharks. These worlds were transformed into the Clans’
clearing houses, bases of operations not for military conquest, but
for the perpetuation of trade, the Diamond Sharks’ single greatest
occupation. Yet inviting off-worlders to come and trade on these few
planets would not be enough to sustain an uprooted Clan. Newer
markets had to be opened, without making enemies of them. Though
each world had been won by the rules of the Trial, the Sharks knew
their intended markets—those of the Inner Sphere—would not be
receptive to the warrior ways of the Clans. To open new markets, the
Clan would have to expand without conquest. Thus began the rise of
the aimags, and the Khanates they serve, and thus also did the
Sharks reclaim their original name, presenting to their new markets
a face no longer sullied by the reputation of a failed invader, but
honoring their ties to the noble sea fox.
Night falls on Camora, and the markets are closed for the
day. As the last rays of the sun, cast in red by a distant
sandstorm, fade off to the west, one begins to realize how
cold the desert wind has become. The city itself is not yet
asleep. Children still play in the streets, under the glow of
lamps, engaging in games that mimic the bargaining techniques
of their elders. This is a merchant’s city, and even the
warriors do not interfere; their BattleMechs stomping off in
an endless patrol around the spaceport.
The towering ovoid buildings are fewer now, however, with
only one left behind as the last departing drive flare rises
into the nighttime sky. With good binoculars, one can make out
the waiting vessel, an oblong form, its metal hide gleaming as
the last rays of sunlight reflect off it. Though WarShips
hovering in close orbit have in the past been a harbinger of
invasion, on Twycross few people notice, for the Sea Fox
ArcShips are merely a harbinger of business as usual, and on
this night, the ArcShip of the Skate Khanate is preparing for
its next “fishing expedition,” the eternal quest for new
markets, perpetuated in the vastness of space itself.
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In our next volume, our tour of the Sea Fox will examine how the
Jihad made possible the unexpected but no less inevitable rise of
this nomadic Clan of warrior merchants. I’m Bertram Habeas.
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