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Touring the Stars with
Bertram Habeas
We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XXXI: Challenging the Void—Clan Sea Fox Ascendant
From its inception among the often-desolate and resource-poor
worlds of the Pentagon and the Kerensky Cluster, the Sea Fox Clan
has striven to amass material wealth, equating riches and resources
with survival. As the Sea Fox Clan, it forged an economic empire,
less dependant on Trials than on deals, but the inevitable rivalries
forced it to change, to evolve into the Diamond Sharks, a Clan more
democratic in nature, yet often guided as much by the passions of
war as the lure of opening new markets. With the invasion of the
Inner Sphere, the pendulum once more swung slowly back to the nature
of the Sea Fox—less bloodthirsty, more honorable, but still a
predator to be feared and respected. It was, however, an evolution,
as should be expected, that would take several decades to complete.
[Clan Diamond Shark/Sea Fox] was an enigma during the early
years of the Clan invasion. To the citizens of the Sphere,
they were the invaders who were never seen. To the other
invaders, they were more like remoras than sharks themselves,
parasites swimming with the real predators of the deep. Yet
few among the Clans could say the Sharks had no place in their
society. As each Clan functions under the collective efforts
of the five castes—warrior, scientist, merchant, technician,
and laborer—so the Clans as a whole had their castes—those who
led as warriors, and those who served, as the Shark merchants
did so well.
But the Sharks were a democracy compared to the martial
nature of the other Clans, and in a democracy, even the common
folk have a voice in their destiny. So it was for the Sharks.
Born, bred, and raised to seek strength through profit and
wealth, they brought with them to the invasion that same sense
of manifest destiny the more warlike Clans embraced. In their
view, however, there were other ways to get there. The Clan’s
failure at Tukayyid became stark evidence of this, and with
the resulting decline of Khan [Ian] Hawker, the Crusader
mentality burned itself out in favor of a new Warden
philosophy. If the Sharks couldn’t beat the Inner Sphere on
the field of battle, they would carve their own conquests in
the marketplace.
Much like spoiled children, the warrior Clans, of course,
protested the Sharks at every turn, but the Sharks won all the
right Trials and said all the right things. They sold their
services to Clan and Inner Sphere patrons alike. Ironically,
however, serving both would lead to the choice of one over
another during the dark years of the Jihad. —Sean Lasko,
PhD, Professor of Clan Society and Politics, University of
Thorin |
The early 3060s saw waves of fighting in both the Clan home
worlds and the Inner Sphere. With a Clan destroyed, another Abjured,
and still another entirely relocated to the greener pastures of the
Inner Sphere, a massive power vacuum was created which all the
remaining home Clans tore into each other to fill. The Wars of
Possession, as they were known, would take years to burn themselves
out, even as the Inner Sphere erupted in the fires of several wars,
ranging from the Capellan–St. Ives war to the FedCom Civil War. But
even as the initial conflicts ended, new ones began. The Word of
Blake Jihad was launched in 3067, turning the war-ravaged Inner
Sphere upside down once more, and as the Spheroids fought for their
very way of life, the Clans, too, felt the strain.
The match that lit the fuse came from an unexpected source,
however. Clan Hell’s Horses, an ascendant home Clan, which had
recently been forced out of its briefly held Inner Sphere occupation
zone, initiated its own plans for an invasion, aimed at the Crusader
Wolves. Recognizing the long journey ahead, and having learned from
their earlier failures, the Horses recognized the need to relocate
at least a healthy portion of their support structure with their
armies. To assist in this endeavor, they turned to the Diamond
Sharks as their nemesis, Clan Ghost Bear, had done a decade before.
Unlike the Bears, however, the Horses’ move was not subtle enough to
be overlooked, and the apparent wholesale departure of yet another
Clan may have ignited the chaos in the Clan home worlds that
followed.
The lack of hard details on what some historians have called the
Clan Civil War has led to many prevailing theories on what exactly
happened in the 3070s and 3080s. The massive upheaval that
apparently followed the Horses’ relocation, and the brief Ice
Hellion incursion, evidently led to the severing of all effective
contact between the invading Clans and their brethren back home.
However, the exact details are still a secret jealously kept by
those Clans in the Inner Sphere. What is known, however, is that one
of the many results was the loss of the Diamond Sharks’ enclaves
back home, forcing a truncated Clan to remake itself once again.
With only three worlds to stage from, and the entire Inner
Sphere at war, the Sharks saw a unique opportunity, even in
the grip of disaster. Fleets of their JumpShips, arriving in
the Inner Sphere with whatever they could carry, became an
instant lifeline to other factions in the Inner Sphere; their
supplies sold at bargain prices, often in exchange for raw
materials and components the Clan itself had lost.
As the Jihad continued, and security issues became
paramount, the Foxes included their WarShips—the troops’
attachment only a short time before proving almost
prescient—leaving the balance of their Touman to guard their
market worlds.Military and logistical needs hastened these
changes, and crystallized the Aimag-and-Khanate organization
used today, including the creation of additional saKhans to
oversee each Khanate fleet, as well as the institution of the
formal rank of ovKhan (Aimag leaders).
As the last of the Blakist holdouts fell to the coalition
of Inner Sphere forces, Clan Sea Fox began to morph into the
four roving Khanates (spacefleets) seen today—Spina, Skate,
Tiburon, and Fox—each led by a saKhan, under a fifth (the
ilKhanate), that is led by the Clan Khan. Though it would take
until the dawn of the thirty-second century for the Sea Fox to
fully blossom into their current incarnation, there can be no
doubt that the Jihad proved a catalyst which shaved decades
off of what would otherwise most likely have been a
century-long transformation.
As the new century began, to signify their own new
beginning and win over additional Spheroid markets, the Clan
leaders voted to change the Clan’s name back to Sea Fox in
3100.This event was pulled off with nowhere near the
inter-Clan fighting that had erupted before the invasion
years, as the Grand Council simply was in no position to
refute them.
Though derided by their fellow Clans as mere gypsies, the
Sea Fox Khanates proved themselves an effective adaptation to
the chaos of the Jihad and its aftermath, and a natural
extension of the Foxes’ evolution.
We should all learn such lessons, and implement them so
well. . . . —Petiri Nova Cat, Survival of the Fittest:
Clans of the Inner Sphere, Commonwealth Press, 3127
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Reorganized, and revitalized, even as the rest of the Inner
Sphere dealt with the horrifying aftermath of the Jihad, the Sea Fox
Clan could make its presence felt anywhere in the Sphere that a new
market beckoned. The arrival of their modified WarShips (today known
as ArcShips and CargoShips) soon became a welcome sight, signifying
the presence of a Khanate in one system while its five attendant
JumpShip fleets (Aimags) extended their offer of goods and services
to other nearby worlds, often supporting worlds left stranded by
Blakist attacks. During the final days of the Jihad, and the first
decade following, these JumpShip fleets claimed only a small
percentage in profit for their services, but the sheer volume of
markets opened by these nomadic Khanates created the single greatest
boon to the Clan’s economy since the creation of its Chatterweb.
Thus, the Aimags and Khanates assured their own continued existence
with their proof of profitability, bringing the wealth, prominence,
and of course glory of the mercantile Clan to Inner Sphere—and even
Periphery—markets, wherever they might be found.
In the last part of our look at the ways of Clan Sea Fox today,
our tour will take us inside the gypsy ArcShips and CargoShips of
the Sea Fox Clan. Come join us as the tour of the stars continues!
I’m Bertram Habeas.
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