We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XXXII: Warrior-Merchants—The Sea Fox Clan Today
Fact Sheet: Clan Sea Fox
Founding Year: 2810
(initial), 3068 (modern)
Capital (City, World): ilKhanate
ArcShip Poseidon, no home system
National Symbol:
A silver-blue sea fox, bowing as it rises from the water
Location (Terra relative): Various worlds and spaceborne
colonies scattered across the Inner Sphere
Total (Inhabited)
Systems: 3 total control; 14 world enclaves
Estimated
Population (3130): 428,670,000
Government: Clan
(Caste-driven, warrior/merchant-dominant hierarchy)
Ruler:
Khan Mori Hawker
Dominant Language(s): English
(official)
Dominant Religion(s): Atheism
Unit of
Currency: Fox-Credit (1 fox credit = 1 C-Bill)
Long, slender, looking for all the world like silver pens
with four humps like grasping fingers on the haft, hanging in
the inky blackness of space from reflective parasols, two
Monolith-class JumpShips await their complement of
DropShips on the world below; the four humps are permanently
attached DropShips, heavily modified into collective living
quarters for thousands. Emblazoned on the solar sails of each
is the rising sea fox insignia, portrayed in its customary bow
of respect and honor. On the nose domes of each vessel the
insignias repeat, but overlap a large red letter A, under
which appears the silhouette of a diamond shark, curved as if
swimming around this curious logo. The nose dome insignia at
once identifies these vessels as those of Clan Sea Fox’s Alpha
Aimag, of the Tiburon Khanate, and today these JumpShips bring
deals on everything from high-resolution holovids to the news
from Tharkad to the isolated Lyran world of Kaumberg.
For over two weeks, Alpha Aimag has lingered in the
Kaumberg system, exchanging the goods and services of the Sea
Fox Clan with those of one of the Lyran Commonwealth’s largest
exporters of timber and classic furniture. Three days from
now, when all the Aimag’s DropShips return from their journey
of profit and deal-making, the Aimag’s sails will be retracted
and both JumpShips will return to nearby Costinbrod, where the
Titanic, a massively modified Potemkin-class
ArcShip, awaits a rendezvous with the other Aimags of Tiburon
Khanate. |
The Sea Fox Clan today is a curious mix of the original Clan
society and the modern corporate merchant fleet. The warrior caste
still maintains its dominance over all others, with a Khan claiming
ultimate authority over the Clan’s direction, and saKhans directing
where to send their Khanates and Aimags in accordance with that
direction. When battle is mandated—either for training purposes or
to resolve a dispute between warriors, Aimags, and even against
other Clans—the appropriate Trials and rituals are invoked.
Bloodnames are still revered, and the honors of the batchall (battle
challenge), zellbrigen (dueling rules), safcon and hegira (safe
arrival and departure from a combat zone, respectively) are still
respected. These are all hallmarks of the Clan system, as set down
by Nicholas Kerensky so many centuries ago.
Yet in other ways, the Foxes are vastly different from their more
traditional brethren. Their merchant caste, far more numerous than
the warriors, has its own conclaves, where they discuss and identify
the markets their Khanates should exploit, their voice carrying
great weight even if they truly have no authority to dictate terms
to their leaders. Indeed, many in the merchant caste hail originally
from the ranks of the warriors, having voluntarily stepped down to
take up the important duty of seeing to the Clan’s profit margins;
in several cases, the saKhans themselves, while still actively
warriors, are almost more of the merchant caste than not. In
addition to these dedicated advisors, the Sea Fox warriors know they
also have the support and cooperation of other lower-caste councils.
The laborers coordinate their manufacturing efforts, making the most
efficient use of the facilities on the Clan’s few ‘clearing-house
worlds’ scattered throughout the Inner Sphere, as well as those on
board each ArcShip and CaroShip, with the technician and scientist
councils overseeing the needs of the Clan’s equipment and
technological needs.
Representatives from each of these caste conclaves reside on
every DropShip and JumpShip of the Clan, always coordinating their
far-flung fleets, to avoid doubling up on the Clan’s needs, while at
the same time encouraged to maintain the smooth operations of their
own Aimags. Amazingly enough, though few of these Aimags ever truly
gather in one place at any one time, the cultural values of these
scattered spaceborne sub-Clans remain largely synchronized; how long
this can continue without such separations causing divisions is
unknown. Profit and the art of the deal still motivate the majority
of these warrior-merchants beyond all other glories, but battle,
while not sought out, is never, ever shied away from.
It is a common enough mistake to presume that the
fragmentation of the Sea Fox indicates a breakdown of
cooperation and coordination within the Clan, especially after
examples like the fractured Clan Fire Mandrill, which spent
centuries warring with itself to the point of its own near
collapse. But in the case of the Foxes, the fragmentation did
not occur from the usual internal stresses. There was no major
difference of opinion that drove the Khanates apart, but the
necessities of war and the ongoing search for newer and better
markets. This segregation was arrived at through a mutual
understanding, offering a level of independence that allowed a
greater flexibility within its ranks, yet still bound by the
goals of the Clan itself. The Bloodname Houses remained open
to all Khanates, and periodic Clanwide Trials kept them united
by their common culture and traditions, even while each
Khanate was permitted its own degree of self-determination,
with glory defined as much by battlefield conquests as by
securing a profitable deal.
But because the Clans themselves were formed in a similar
way—with Kerensky assigning a unifying system of values on the
whole, then splitting them into twenty groups left to find
their own ways through the centuries—it is perhaps only
natural that the Clans would be the first to mistake the Sea
Fox’s Khanate system for a breakdown, a weakness if you will.
In the most striking example, a Wolf Clan attack force
attempted to capture the Beta Aimag of the Sea Fox’s Swimmer
Khanate in 3097. Thinking the mere Cluster of Beta’s troops to
be an easy mark, especially while escorting their fleet
through the Wolf Clan system of Feltre, the Wolves dispatched
an aerospace-heavy force to overwhelm the merchant flotilla.
Not only did the Wolves fail to secure the two JumpShips and
attached DropShips when the Foxes proved most adept at
defending themselves and jumping out, but they also received a
swift reply from no less than two full Khanates, which
assaulted Feltre with a Galaxy of assault troops later that
year. Fortunately for the Wolves, the Foxes were uninterested
in total conquest, but the loss of two Wolf Clusters in that
incident, as well as the sudden 200-percent increase in Sea
Fox prices that affected all other Wolf Clan merchant
dealings, proved that the Foxes were anything but an
uncoordinated band of nomads. . . . —Sean Lasko, PhD,
Professor of Clan Society and Politics, University of Thorin
|
The Sea Fox Clan has come a long way since its foundations,
nearly four centuries ago. United under the principles of the
Kerenskys, yet divided into roaming sub-Clans and a handful of
clearinghouse enclaves, they swim the deep black seas of space,
rarely knowing the luxury of unrefined air or the warmth of natural
sunlight for more than a week or two. They hold less than a handful
of worlds they might call home, and even those planets dominated by
a Sea Fox government merely see to the needs of their own people,
while encouraging outsiders—and even native peoples, in many
cases—to settle alongside them as a kind of permanent market for the
Clan’s goods and currency. This has kept the Clan small, yet pure,
and free to move about at will. Indeed, millions of Foxes know only
the artificial confines of DropShip and JumpShip bulkheads as their
true sanctuary. And yet they remain united by common bonds, and the
common, never-ending goal to survive, to expand, to evolve, and to
always come away with the upper hand in any deal.
Another sure sign of their success are their CargoShips and
ArcShips. Not only do they move freely across every House and Clan
OZ, but the time and financial stability needed to create these
vessels is a testament to the Foxes prosperity. Following the word
of Blake Jihad and the destruction of so many WarShips, the Foxes
took note of the writing on the wall and began a massive revamping
program that continues to this day. Taking their own WarShips—and
salvaging discarded hulks where they can—the Foxes stripped away
weapon systems, and armor, expanded the internal bays and quarters
to accommodate freight and passengers, for long-term voyages. These
dedicated CargoShips became roving, long-term habitats and mobile
supply stations that formed the backbone of the new Khanates, while
the more heavily-modified, ultra-massive ArcShips became societal
points of congress and core governmental structures for the entire
Clan. These “harmless” vessels, then, have allowed the Foxes to gain
access to almost every world with in the Inner Sphere and even the
Periphery; a marketing edge that they’ve used with brutal
efficiency.
In the end, the legacy of the Sea Foxes, the Clan of Nagasawa, is
its phenomenal ability to adapt to its times, challenging every
precept of Clan and Inner Sphere life alike in the name of
enhancement. Seeking bargains, not conquest, yet ruled as ever by a
warrior caste, they challenge the ideals of the Clan way, yet never
the laws handed down from the Father of the Clans. And though they
may slowly drift apart as the Aimags and Khanates spread themselves
out among the stars, who can say that even this may be just another
part of a noble Clan’s quest to evolve and adapt to a changing
universe?
Join us next time for a special six-part series as our tour of
the stars brings us back into the Inner Sphere one more time, for a
look at the realm once known as the Free Worlds League. I’m Bertram
Habeas.