We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XXXIV: The Eagle’s Flight—Rise and Fall of House
Marik
In 2398, the world of Andurien was assaulted by forces from the
neighboring Capellan Confederation, marking the beginnings of the
Age of War. From that time forward, the League—and the rest of the
Inner Sphere—would find their borders under almost constant assault,
at least until the formation of the Star League. It also marked the
end of the Free Worlds League’s good years, as the coffers began to
run dry from the expense of ongoing fighting. But more than that, it
also initiated the longest single term of the Captain-Generalcy to
date, and led to a political struggle between the Marik family and
the League’s Parliament.
Peter Marik, appointed in 2396 to handle the Andurien crisis, not
only managed to reclaim the worlds assaulted by House Liao, but also
turned the League’s formidable strength against the Lyran
Commonwealth, riding high on a wave of popularity as a hero to the
Free Worlds’ peoples. When Parliament, in an effort to rein in their
Captain-General, ordered Marik to call an armistice with the Lyrans,
he defied them and continued a campaign of conquest, claiming
several Commonwealth worlds before ending his campaign in 2418.
Parliament struck back with the War Powers Act, establishing
government oversight of the Captain-General and vastly limiting his
authority, only to find Marik unwilling to return to the post just
two years later when war against the Lyrans resumed.
Joseph Stewart, of the Stewart Commonality, became the League’s
next war leader then, but demonstrated lackluster performance in
dealing with the Lyran front, losing five worlds to Steiner advances
in the 2420s. Considering Stewart a disastrous failure (the League
had grown accustomed to martial success under the Mariks), the
Parliament begged Peter Marik’s son, Terrence, to assume the
Captain-Generalcy, only to find him unwilling to accept as long as
the War Powers Act remained in place. The political standoff ended
in compliance to Terrence’s demands, releasing the new
Captain-General from the chains of Parliamentary control.
And so did the Marik family all but cement its dominance over the
League’s military and politics, a dominance that held with minimal
challenges into the Star League era, when the post became the
recognized head of the Free Worlds state in the Star League Council.
The deal to enter the Star League was probably one of the
Marik clan’s biggest coups to date. Not only did they receive
the support of the Terran Hegemony in ending the longstanding
conflict over the Andurien region—Liao was on its third
campaign to seize control over the territory—but they also
assured that the post of Captain-General would remain active
even when a lack of wars should necessitate that the post be
vacated. Of course, while technically it never guaranteed
House Marik would always hold the post, the fact that Mariks
have always been the best military strategists and leaders in
the Free Worlds’ history all but assured that Mariks would sit
on the military throne of the Free Worlds League as a member
of the greater Star League. —Kevin Duelli, A Cynic’s
Guide to Politics, 3rd Edition, Dark Skye Press, 3090
|
After the Star League’s fall, of course, came the Succession
Wars. No longer protected by the recognition of the League’s central
government, House Marik might have faced the end of its virtual
reign over the Free Worlds, had the universe not suddenly erupted in
warfare. With the departure of Kerensky’s troops into the unknown,
Kenyon Marik, the standing Captain-General, persuaded a panicked
Parliament to pass the famous—some might say, infamous—Resolution
288, granting the Captain-Generalcy sweeping discretionary powers
“for the duration of the crisis.” Curiously enough, few
Parliamentarians thought to question the definition of “the crisis,”
and conditioned by centuries of Captain-Generals dictating state
policy, the resolution passed, legally granting open-ended control
of the Free Worlds League to the office of the Captain-General. It
was thus that the Marik clan assured its control, as successive
Mariks—chosen by their outgoing forebears and friends of the
family—each assumed command from their predecessors, invoking
Resolution 288 without fail.
Through the centuries of the Succession Wars, though challenges
to the Captain-General rose time and again, the Marik family
maintained its grip on the helm of the Free Worlds League. Yet this
grip was tenuous at best. By the mid-twenty-ninth and early
thirtiethth centuries the various minor states of the League—such as
the Duchy of Andurien, the Duchy of Orloff, and the Border
Protectorate—had managed to pass the Home Defense Act, allowing them
to retain up to three-fourths of the troops raised in their
provinces regardless of the Captain-General’s desires.
This balkanization would eventually lead to the Marik Civil War
in 3014. Led by Anton Marik, brother of the sitting Captain-General,
Janos, the rebels found support among more than a few regional
dukes. While some larger provinces, like Andurien and Regulus,
declared their neutrality, the Marik brothers waged a bloody war
across the realm that ended almost as quickly as it had begun, but
left behind lingering divisions among the League’s member states.
Imagine having a bunch of close friends together in one
room, when one of the more popular suddenly accuses another of
something horrible, something like, say, theft, or rape, or
murder. Now, imagine the others taking sides, hurling insults,
trading blows, drawing blood. Now imagine that some outsider
comes along and shoots the accuser, leaving the others alone
to contemplate the shock. The accusation dies with the man,
perhaps, but all the bad blood that these friends could only
suspect was there all along—all the secret jealousies and
resentments toward their most popular friend—have now had
their voice. Now, all the “I’m sorry”s and “Please forgive
me”s in the world can’t fix it; those friendships won’t ever
be the same again.
As high schoolish as it sounds, such was the state of the
Free Worlds League after the Wolf’s Dragoons killed Anton
Marik and effectively ended the Civil War. Suddenly, House
Marik saw who its real friends and enemies were, and there
were damned few of the former and too many of the latter. In
fact, were it not for the threat of the united Lyran
Commonwealth and Federated Suns, it is quite likely that the
League would have gone through another civil war, one much
more final than Anton’s revolt. —Shaunna Verizi,
Fractured States: Politics and the (Former) Free Worlds
League, Republic Press, 3099
|
Indeed, the League’s fragmentation did begin soon after the
Fourth Succession War, when the Duchy of Andurien announced its
secession and launched a campaign against the Capellan Confederation
with its allies in the Magistracy of Canopus, a nearby Periphery
realm. Janos Marik, the aging leader of the League, reacted by
moving for the passage of his Emergency Act of 3030, formally
curtailing the powers of the League’s provinces “for the duration of
the emergency.” An echo of Resolution 288, this law allowed the
Captain-General to consolidate his power further to handle the
Andurien crisis, but also angered the smaller provinces that were
its target. This crisis would culminate in the assassination of
Janos during a strategy meeting, and the eventual—apparent—return of
his son, Thomas, some months later.
History, of course, knows that the Thomas Marik who claimed the
throne was an impostor placed there by ComStar in its darker days,
but that impostor proved to be perhaps the most gifted leader in the
history of the League. Repealing the Emergency Act in favor of his
Addendum to Incorporation, a law that allowed the provinces their
autonomy and strength in exchange for the Captain-General’s veto
power, he won over those provinces tired of being “Marik doormats.”
With near absolute political and military authority, Thomas went on
to win the Andurien War, reclaiming the renegade province under a
newer, stronger central authority.
In the years that followed, this false Thomas Marik would work
not only toward strengthening the central government, but for
rebuilding the League’s military and industrial base. Yet it was not
until the Clan Invasion in 3048 that the League’s greatest
opportunity to seize its destiny would arrive. In a power deal with
the other Successor Lords, Thomas Marik made the League the premiere
military manufacturer and supplier for the embattled Inner Sphere,
and forged a close alliance with the Capellan Confederation to
assure its security against the Steiner-Davion alliance. At almost
the same time, however, he also played host to the Word of Blake,
the breakaway faction of ComStar that would one day consume his
realm in fire.
Thus did the Free Worlds League assure its place as one of the
Inner Sphere’s most potent and respected powers, while
simultaneously sowing the seeds of its own horrific demise.
In part three of this special series on the Free Worlds League,
we’ll take a closer look at the alliances that made up the League
and how they stand today. Our tour of the stars continues. I’m
Bertram Habeas.