We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XXXVI: Legacies of the League—Marik-Stewart and
Regulus
Fact Sheet: The Marik-Stewart Commonwealth
Founding
Year: 3082 (2238 as Republic of Marik)
Capital (City,
World): Dormuth, Marik
National Symbol: a black eagle
and banner before a golden disc and purple rectangle
Location
(Terra relative): Rimward-antispinward of Terra, interior
Total (Inhabited) Systems: 31
Estimated Population
(3130): 91,200,000,000
Government: Parliamentary
Democracy (currently operating under military rule)
Ruler:
Captain-General Anson Marik
Dominant Language(s):
English (official), Slovak, Czech, Romanian
Dominant
Religion(s): Judaism, Islam, Christianity (Orthodox)
Unit
of Currency: Eagle (1 eagle = 0.52 C-Bills)
Dormuth, capital of Marik and of the Marik-Stewart
Commonwealth, is a remarkable urban sprawl with a skyline of
exotically angled towers, domes, and spires that gleam in the
orange light of the noontime sun. Orbiting close to that star,
Marik is a hot, dry world, but one rich in metals and active
in manufacturing. Much of the world has been rebuilt in the
decades after the formation of The Republic. Thus, much of
what the casual observer sees in the sprawling metropolises
astounds those historically astute, who expect a trip back in
time on this birth world of the Free Worlds League. And yet,
for all the changes, there is much that remains the same here
on Marik. The government and military command buildings in
Dormuth and Malkent are Spartan in nature, nothing like the
grand palaces of other realms. And the biggest tourist draw is
the annual races out of the Burlingrad Hoverdrome, which
locals proudly say inspired the hover-derby races on Solaris
VII. |
The largest of the former Free Worlds League member-states, and
including the former capital of Atreus, the Marik-Stewart
Commonwealth is actually the fusion of the original Marik
Commonwealth and the Stewart Commonality, plus several neighboring
systems and minor alliances either annexed or brought into the
alliance in the years following the Word of Blake Jihad. Once the
power base of the Marik family’s dominance over Free Worlds politics
and the core of the Captain-General’s power, today it is one of the
most fractious of the former League states, an echo of the fallen
League itself, if you will.
Duchess Alys Rousset-Marik of Augustine, who actually called for
the repeal of Resolution 288 (and with it, the title of
Captain-General), in 3067, ironically was in the running to be this
realm’s first Captain-General after the League’s final collapse in
3078. But when even this state began to erupt in internal conflicts,
she instead ceded her world and several others to the nascent
Republic of the Sphere. Corrine Marik instead would claim the
Captain-Generalcy over the Marik Commonwealth in 3082, and lead the
battered nation in a military effort to secure its sovereignty
against The Republic, the Capellans, the Lyrans, and even its former
fellow League members, such as Oriente and Regulus.
Nominally, the Marik-Stewart Commonwealth claims to be a
parliamentary-style democracy, but a Captain-General has sat upon
the throne since the state went independent in 3082, citing a state
of emergency in an eerie reminder of the old House Marik tradition.
This democratic basis has given voice to many of the Commonwealth’s
subject worlds, many of which chafe under Marik leadership not
because it is heavy-handed so much as because it has made minimal
effort to reclaim lost ancestral worlds today claimed by House
Steiner and The Republic of the Sphere. Other political factions
within the Commonwealth also call for military action against
Regulus and Oriente, many with an eye toward rebuilding the Free
Worlds League as a stronger, more unified realm than ever before.
Understandably, these vocal political factions and the ongoing rule
by a military hierarchy “for the duration of the crisis” have led to
many confrontations and frosty foreign relations, but have also
contributed to the strength of the central government and the
military that protects it.
The people of the Marik-Stewart Commonwealth, however, are a more
cosmopolitan society. Claiming many of the former League’s most
industrialized worlds and thriving with trade—even to hostile
neighbors—the Commonwealth is the wealthiest as well as the largest
of the former League states. Having been an interior realm for much
of the reign of the Free Worlds League, the Commonwealth suffered
little damage during the Succession Wars, allowing it to flourish as
an industrial and cultural power. Many of those hailing from the
original Marik Commonwealth are among the former League’s greatest
patrons of the arts, literature, and entertainment. And despite
their realm’s current political strife, many of the people here are
remarkably friendly and trusting, hardly a picture of the warlike
state many of their neighbors paint in the mass media.
Fact Sheet: The Regulan Fiefs
Founding Year:
3086 (2243 as Principality of Regulus)
Capital (City,
World): Tunis, Regulus
National Symbol: a blue eagle
rising behind the world of Regulus
Location (Terra relative):
Rimward-antispinward of Terra, central.
Total (Inhabited)
Systems: 27
Estimated Population (3130):
18,000,000,000
Government: Constitutional Monarchy
(currently operating under martial law)
Ruler:
Captain-General Lester Cameron-Jones
Dominant
Language(s): English (official), Hindi, Urdu, Mongolian
Dominant Religion(s) : Hindu, Islam, Christianity
(Orthodox)
Unit of Currency: Rupee (1 rupee = 0.58
C-Bills)
Regulus, capital of the Regulan Fiefs, is a warm world,
orbiting a hot yellow-white giant. Made wealthy by centuries
as a hub of commerce throughout the Free Worlds League
territories, this world, like Marik, is also well developed.
Huge agro-complexes and massive cities dot the striking
landscapes of the temperate and tropical zones, with the
largest by far being the capital and port city of Tunis. Home
to over five million Regulans, Tunis is as much a work of art
as it is a center for trade and government, and the
architecture here is a magnificent blend of classic Eastern
Indian, Middle Eastern, and even Asian styles, still
reflecting the cultural influences of the planet’s founding
Selaj dynasty centuries after their departure.
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Once the second most powerful of the Free Worlds League’s three
founding nations, the Principality of Regulus experienced a waning
of political strength after the rise of the Marik family. This
waning only increased with the disgrace of the founding Selaj
family, which fled the League in the 2550s, after several efforts to
depose the Captain-General. Though rarely overtly disloyal—even
refusing to ally with the Anduriens during their brief bid for
independence in the 3030s—the Regulan leadership has ever opposed
the increasingly centralized rule of the Captain-Generals. Indeed,
after Andurien, many historians have tended to regard Regulus as one
of the most secessionist of the League’s member-states, despite the
relative absence of violence.
And yet, ironically enough, for all their centuries’-long
political struggle for independence under the League, the Regulans
have embraced a monarchic style of government. (Regulus itself is a
reformed dictatorship, presently ruled by the Cameron-Jones clan.)
Their leader has even gone so far as to assume the title of
Captain-General for himself. What does this say about the ambitions
of Regulus? Well, like their counterparts in the Oriente
Protectorate and Marik-Stewart Commonwealth, the Regulans, too,
perhaps dream of one day restoring the fallen League and ushering in
the prosperity lost in the fires of the Jihad.
An interior realm, spared much of the fighting throughout the
Succession Wars, the Principality of Regulus enjoyed the fruits of
its own economic stability for centuries before the Jihad, despite
its loss of political clout. The Regulan people’s hard-working
nature, a relentless drive to succeed in all affairs, particularly
in business and politics, has created a nation that now bears few
scars even from that war, while at the same time raising a powerful
enough armed force to challenge its neighbors.
And challenge is certainly a Regulan specialty. Soon after the
fall of the League, Regulus moved to secure its neighboring
provinces, the Regulan Free States and the Principality of Gibson,
before any of their neighbors. Redeclaring themselves the Regulan
Fiefs in 3086, the realm is now wedged between the Marik-Stewart
Commonwealth and the Oriente Protectorate, while virtually covering
the entire rimward-antispinward border of the Commonwealth. Their
military has clashed with those of Marik-Stewart, Oriente, Andurien,
and even the Rim Commonality. Twice since securing these neighboring
worlds, the Regulans have even assaulted Atreus, former seat of the
League government.
Yet the people of Regulus do not see their nation as warlike, but
merely a survivor of the League’s legacy, and perhaps even the
vessel for its eventual salvation. There is a pride here, a pride
that has grown ever since Regulan forces obliterated the surface of
Gibson and, with it, the stain of the Word of Blake’s deadly reign
of terror in the League. It’s this pride that tells these people
that someday, perhaps very soon, they will bring their neighbors
back down the path of enlightenment, and rebuild the fallen Free
Worlds, stronger and better than ever before.
In our fifth segment on the former Free Worlds League, the legacy
of the League brings us to the territories on the Capellan border!
Join us, for a look at the Oriente Protectorate and the Duchy of
Andurien. I’m Bertram Habeas.