Touring the Stars with
Bertram Habeas We began on Terra, millions of years ago. Today,
mankind stretches out among the stars of the Milky Way, touching
thousands of worlds, as far from our home as Clan space, more than
2,000 light-years distant. Yet who are we, really? What have we
become in our relentless push outward and onward? I’m Bertram
Habeas, and tonight, let’s find the answers to these and many other
fascinating questions together, as we tour the stars!
Volume XXXVIII: Legacies of the League III—Tamarind-Abbey and
Rim
Fact Sheet: Duchy of Tamarind-Abbey
Founding
Year: 3078
Capital (City, World): Zanzibar, Tamarind
National Symbol: An abstract purple eagle, with
five-pointed stars in each wing, being clutched at the tail by a
human hand, set against a green field. The eagle’s claws are each
holding cornstalks.
Location (Terra relative):
Antispinward of Terra, exterior
Total (Inhabited) Systems:
26
Estimated Population (3130): 75,000,000,000
Government: Military Governorship
Ruler: Duke
Fontaine Marik
Dominant Language(s): English (official),
Spanish
Dominant Religion(s): Christianity (Catholicism),
Judaism
Unit of Currency: Peso (1 peso = 0.48 C-Bills)
Zanzibar is an oasis of
civilization that seems to rise abruptly out of a stretch of
badlands that historical records once claim was a lush green
forest. Straddling the Zanzibe River, the city looks from a
distance almost like an inverted cyclone, with increasingly
taller buildings rising the closer one gets to its center. The
tallest of these structures, however, is actually a mere
antenna, part of the central planetary communications hub,
though it is as much a work of sculpture as it is a practical
construct. On the streets below, traffic is modest, and the
largest gatherings are often found in the open markets
scattered throughout. At each marketplace, however, one can be
sure to catch a glimpse of Tamarind’s militiamen, whose duties
include policing this metropolis. Most residents don’t pay
these men and women another thought, but visitors are often
struck by such obvious signs of martial rule on Lesnovo.
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The Duchy of Tamarind-Abbey is actually the fusion of the Duchy
of Tamarind and the Abbey District, as well as several of the
independent worlds that were scattered between them. Though many of
its dominant members—including Tamarind itself—are representative
democracies, the nation as a whole is a military alliance, rather
than a political one, and is currently operating under martial law.
This mix of politically free worlds under a military dictatorship
has effectively remolded the Duchy into a miniature version of the
Free Worlds League itself.
The goals of the Tamarind-Abbey alliance are nothing short of
maintaining its own existence in the face of Periphery and, most
especially, Lyran threats. In the wake of the League’s collapse,
Lyran forces surged across the border to “stabilize” a host of
former League planets, many of which once flew the Steiner banner,
centuries ago. The alliance between Tamarind and Abbey became
clearly necessary in response to this threat, lest these once-loyal
members of the League be swallowed by the Lyran Commonwealth as
well.
Ironically, the military leader of Tamarind-Abbey, Duke Fontaine
Marik, may hold one of the strongest claims to the legacy of the
Marik family. As a direct descendant of Therese Brett-Marik,
second-oldest child of Janos (the oldest was the real Thomas Marik),
Duke Fontaine has followed in the tradition of his predecessor,
Proton Brett-Marik, in dropping the Brett surname in favor of Marik.
The Duke has also repeated his father’s claim to the
Captain-Generalcy for himself, though few outside this
realm—especially those of House Marik—are willing to recognize it;
Therese Brett-Marik had been disowned since before Janos Marik’s
death.
Today, despite the aspirations of its leaders, the Duchy of
Tamarind-Abbey remains aloof from the fighting between Regulus,
Marik-Stewart, and Oriente. However, this realm has been known to
form temporary defensive pacts with Marik-Stewart in an effort to
counter Lyran aggressions. Along the Periphery front, the Duchy has
also been actively expanding, hoping to counter a threat from the
Marian Hegemony, the imperialist Periphery realm that seized three
former League worlds in 3092.
The people of the Duchy are a hard-working and productive bunch,
most eager to do their share in securing their freedom from
invaders. However, a good many also pine for the days of the Free
Worlds league as well, and political rallies in favor of the current
Duke’s claim to restore order among the former League realms have
gone from just the few random gatherings of a few years ago, to a
full-scale political movement in the Duchy’s civilian democracy.
Fact Sheet: The Rim Commonality
Founding Year:
2681
Capital (City, World): Zletovo, Lesnovo
National Symbol: a yellow sunburst on a red field, at the
heart of which is a silhouette of an eagle
Location (Terra
relative): Rimward-antispinward of Terra, exterior.
Total
(Inhabited) Systems: 15
Estimated Population (3130):
39,600,000,000
Government: Feudal Autocracy (with
democratic leanings)
Ruler: Prime Minister Michael Cendar
Dominant Language(s): English, Greek, Macedonian, Arabic
Dominant Religion(s): Christianity (Orthodox), Islam
Unit of Currency: Dinar (1 dinar = 0.31 C-Bills)
Zletovo, capital city of Lesnovo,
seat of the Rim Commonality government, is easily the largest
population center on the planet, with over three million
residents calling this sprawl of angular, plain-looking
buildings and church steeples home. The DropShips at the
southeast spaceport, however, are by far the most impressive
structures here, towering over the skyline as the last rays of
Lesnovo’s orange giant sun fade away for the night. Despite
the influx of money drawn in by being a hub of local trade,
however, much of the city consists of run-down slums, rarely
patrolled even by the local police force. The legacy of
centuries of economic hardships and constant raids from the
periphery, after all, do not vanish overnight.
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Long ago, Lesnovo and the rest of the Rim Commonality were part
of the Principality of Regulus, until a referendum in 2681, advanced
by House Marik, severed it from the League state as part of a
political campaign to break down its opposition. Since that time,
the Commonality and the Principality have enjoyed a fruitful trading
relationship, although ever since its imposed breakaway, its economy
has been only a fragile shell of its Regulan days.
Yet, despite a shared origin and history of defiance to the rule
of the Marik family, the Rim Commonality grew into its own during
the latter years of the Free Worlds League and the Jihad that
brought it down. Suddenly faced with aggressive neighbors on all
sides, the Commonality took a cautious approach to ensure its
survival, rather than risk everything to military action. The
Periphery world of Astrokaszy, long a haven for pirates, was
absorbed by this nation not through force of arms, but by political
means, along with a host of other realms threatened by the waves of
internal strife that followed the collapse of the League government.
Regulus, meanwhile, lost some of its luster as a friend and ally.
Once viewed as a lost parent by the Rim, the Regulan leaders’
insistence on military action, rather than diplomacy, allowed them
to quickly secure the Regulan Free States and the former
Principality of Gibson. By the time their eyes turned toward the
Rim, however, they faced a people who suddenly saw Regulus as
anything but a benevolent force.
In constant battles against Regulus, over the independent worlds
between them, and defensive actions against Marian and Canopian
raiders, the military might of the Rim has proven itself capable of
holding its own, at least for the time being. Meanwhile, their
policy of peaceful expansion has continued, providing not only an
increase in trade and resources, but also demonstrating that might
need not always make right.
The mix of cultures among the Free Worlds League’s peripheral
regions, and the addition of Astrokaszy, have created a curious
culture in the Rim Commonality. Most worlds here are democratic or
nearly anarchistic, their economies a blend of barter and free
enterprise, and so many subcultures flaunt their differences. They
are a melting pot of political and social thought, brought together
by a mutually accepted need for defense, and ruled by a feudal
autocrat who embraces the trappings, if not the mechanisms, of true
democracy. Most of the Rim’s citizens, however, are proud of their
realm for its ability to survive and prosper without too much aid
from bigger neighbors, and without the need for violence.
In our next Tour of the Stars, we return to the Dragon’s banner
for a unique look at the Clan all but lost to the chaos of war and
the struggle for survival. Next stop: the worlds of Clan Nova Cat.
Won’t you come along? I’m Bertram Habeas.