We began on Terra,
millions of years ago. Today, mankind stretches out among the stars
of the Milky Way, touching thousands of worlds, as far from our home
as Clan space, more than 2,000 light-years distant. Yet who are we,
really? What have we become in our relentless push outward and
onward? I’m Bertram Habeas, and tonight, let’s find the answers to
these and many other fascinating questions together, as we tour the
stars!
Volume XLIII: Living on the Edge—Origins of the Periphery
The Periphery. Few in the Inner Sphere like to think about it.
Fewer still ever want to visit it. To them, the very term is a
catchall for the dregs of humanity, a haven for pirates and lost
mercenary commands, an untamed expanse of stars and worlds filled
with untold dangers. To these people, one region of the Periphery is
no better than any other, and even some otherwise astute historians
often point to these regions as the cause—and the ultimate result—of
mankind’s follies.
Of course, like many popular notions, this one, too, is rooted in
overgeneralizations and plain ignorance. The nations and worlds of
the Periphery are a diverse lot, perhaps even more diverse than
those of the Inner Sphere. They range from the political and
industrial powerhouse of the Magistracy of Canopus, to the
Clan-Periphery hybrid state of the Raven Alliance, to the
fragmented, frontier-like nation-worlds of the Barrens. While most
of the rumors of pirates and privateers roaming the Periphery may be
true, they are no less true within the boundaries of the Inner
Sphere. What truly unifies the Periphery is not its level of
barbarism; it is the collective spirit of freedom embraced by its
people, a spirit that has kept the mighty empires of the Great
Houses from swallowing up these fringe regions for centuries.
It’s strange to think of the Periphery as part of the Inner
Sphere. For so long, we’ve prided ourselves on not being any
such thing. To a lot of people out here, “Inner Sphere” still
means the Great Houses that made the Star League, imposed it
on us, and then broke it when they got tired of it. Wherever
they run things, an ordinary person can’t call her soul her
own. Or so thought plenty of our forebears, who struck out for
the Periphery in search of freedom from rules and regulations
and bureaucrats. —Naomi Centrella, Canopian Military
Coordinator, The Inner Sphere, ComStar Press, 3063
|
By its very nature, there is no historically defined foundation
date for the Periphery. Instead, what historians refer to when
discussing the formation of the modern Periphery is the settling of
a few key worlds, which would then rise to become some of the most
powerful nations in the region. Apollo, Alpheratz, Canopus,
Taurus—these worlds would become the capitals of new states. Their
alliances formed—one way or another—from the same spirit of
independence that created the Successor States, in reaction to the
excesses of the Terran Alliance, but driven further outward as their
founders disagreed with even these nascent governments.
The Taurian Concordat, for instance, began when Samantha
Calderon, inheritress of a substantial fortune from a husband killed
during the Outer Reaches Rebellion against the Alliance, financed
and led an expedition to the Hyades star cluster. Over the years
that followed, the new world would prove so resource rich that other
colonies would follow, creating a small league of colonies known as
the Taurian Homeworlds, until the Taurian Concordat was formally
founded in 2335.
By way of comparison, the Rim Worlds Republic, centered on
Apollo, was founded by a band of freebooters led by Hector
Worthington Rowe, an Alexandria native who harbored a deep grudge
against the Terran Alliance, and who personally launched a renegade
war with the Alliance even as its power waned. Fleeing coreward, and
resorting to piracy to sustain his forces’ supplies and manpower, he
would eventually settle on Apollo, to found a nation created along
his own warped interpretation of Plato’s Republic.
By contrast, the Magistracy of Canopus and the Outworlds
Alliance, nations formed in reaction to the Age of War, were both
created by fugitives and deserters from the nearest major powers. In
the case of the Magistracy, its founder, Konstance Centrella, led
numerous dissidents and fellow soldiers from the Free Worlds League
away from that realm to found a place where like-minded dissidents
could gather. Meanwhile, the Alliance was forged when Julius
Avellar, a prominent FedSuns naval officer, disgusted by the
excesses during the Age of War, retreated to his own sanctuary, and
became a reluctant leader when his critical denouncement of war and
military adventurism attracted a following that included the
antitechnology Omniss philosophical sect.
Thus did the four great realms of the Periphery form, to escape
the excesses and the restrictive governments of the rest of the
Inner Sphere. There were hundreds of other colonies in these days,
of course, but either through fortune, or wisdom, these four centers
of power grew over the years that followed, even as the six mighty
powers closer to Terra turned their energies upon one another. The
Age of War allowed most of these smaller fringe realms to expand,
growing in territory, prosperity, and stability, until each came to
possess the strength of a smaller Great House. Defense needs, made
apparent by the infighting throughout the Inner Sphere, led all of
them to create defense forces, increasing their appeal to nearby,
unaffiliated worlds, which then joined them in turn. Of course, this
prosperity only lasted as long as they posed no threat to the
nearest Great House, which actually made the end of the Age of War
and Ian Cameron’s efforts to forge a new humanity-unifying
mega-alliance a foreboding omen.
Who is to say what would have happened next if Cameron hadn’t
come along? It took his efforts at diplomacy to help bring an end to
the Age of War, and it was his diplomatic savvy that paved the way
for the formation of the Star League, which mainly focused on the
six Great Houses. Meanwhile, the Periphery states were out there,
growing. The Piranha Principle—a suggestion that the Periphery
powers, like a school of piranha, would be too difficult to
overpower, because doing so invited attack from other corners—no
longer applied when all the Great Houses became friends.
Thus, when the League formed, and First Lord Cameron officially
declared an end to inter-House warfare, the Inner Sphere may have
celebrated, but those living beyond the boundaries of the Great
Houses’ influence knew better.
There are many different reasons why the Star League, so
soon after its founding and allegedly dedicated to peace
across the stars, turned its attentions toward conquest of the
Periphery. The ones sold to the people, for instance, included
such high-minded ideals as enlightenment, or civilizing, of
these supposedly lawless regions, since the Star League’s goal
also included securing the peace for all of humankind. Others
justifications that caught on focused on local issues, such as
the alleged “aggressions” of Periphery states—the Taurian
Concordat in particular—against Star League members (though
plenty of evidence suggests the naval engagements between the
Davions and the Taurians boiled down to honest
misunderstandings). Piracy, of course, was yet another excuse,
though in many cases, the alleged Periphery “pirates” were, in
fact, hirelings or even agents of the Great Houses themselves,
used to continue settling scores left over from the Age of
War.
But the truth, of course, was far more sinister, and yet
ludicrous at the same time, for the Cameron Dynasty realized
it could not cement its power over the newborn League without
focusing its members on some unifying threat. Sooner or later,
they realized, the House Lords would turn their ambitious eyes
toward taking over the mighty empire they had built. It was
thus that the Camerons hit on an elegant concept: If they were
to outlaw war amongst the Houses, then the Houses would have
to fight a new foe.
And the Periphery made a perfect scapegoat. —Sir
Hedgewick P. Rothchild, Deconstructing the Golden Age
(Fifth Edition), Canopus Free Press, 3110
|
The stubborn refusal of the Periphery states to join in the Star
League reached a head in 2574, after the four major Periphery
nations once more refused to bow to diplomatic and economic
pressures imposed by the League and clung to their independence. The
following year, with his infamous Pollux Proclamation, First Lord
Ian Cameron effectively declared war on the Periphery. If they would
not join his League willingly, then they would do so at gunpoint.
The next twenty-two years came to be known in the Inner Sphere as
the Reunification War, and would see the four proudly independent
realms on the fringes of human-occupied space brutally crushed
beneath the combined weight of the Star League and its member
states.
In the next installment of our special six-part look at the
Periphery, we’ll see how the fall of the Star League, the Succession
Wars, and the beginnings of a revival affected these frontier
nations. Join us as our tour of the stars continues! I’m Bertram
Habeas.