We began on Terra, millions of years ago. Today, mankind
stretches out among the stars of the Milky Way, touching thousands
of worlds, as far from our home as Clan space, more than 2,000
light-years distant. Yet who are we, really? What have we become in
our relentless push outward and onward? I’m Bertram Habeas, and
tonight, let’s find the answers to these and many other fascinating
questions together, as we tour the stars!
Volume XXII: Two Peoples, One Destiny
Asgard, Rasalhague. Like many Inner Sphere capitals, this
city boasts one of its realm’s largest populations, over three
million inhabitants whose roots can be traced either directly
to the ancient history of the Principality of Rasalhague or to
the former Star League Defense Force that fled to form the
Clans. The architecture of this city is a curious blend of
classical Scandinavian motifs and spartan—almost bland—Clan
utilitarianism.
In the marketplace, uniformed Clan merchants barter with
natives dressed in more expressive fashions consistent with
the latest trends, exchanging Bear-krona for luxuries that
would make civilian castemen in the neighboring Clan Wolf
green with envy. At night, these people may even take in the
latest holodrama out of the Draconis Combine, or catch the
latest arena duels from Solaris VII on locally produced
ClearSite X20 Tri-Vids.
The sacred hunting grounds in the northern lands are
stocked with a carefully controlled population of ghost bears,
transplanted from far-off Strana Mechty. Provided for hardened
warriors undertaking the Ghost Bear’s Clawing rite, local
custom insists that no one venture into these lands armed with
any weapon more potent than a simple pistol. A small and
incredibly illegal black market exists in which non-Warriors
are smuggled onto those lands and attempt Clawing rites of
their own—none, so far, have returned.
It is a land of contrasts, where strict order and
discipline clash with an expressive, freedom-loving people,
and where a traveler’s unintended offense is as likely to
provoke a Trial of Grievance as a simple rebuke. And yet,
nothing less can be expected from the heart of the Rasalhague
Dominion—the first true fusion of the Clan Way with the
abundance and freedom of the Inner Sphere.
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Though plans were underway to make it the new seat of government
for the Free Rasalhague Republic, Asgard was a small city in July of
3050, when the blue skies over Rasalhague were darkened by the
approach of Clan DropShips bent on conquering this key Inner Sphere
capital. Clan Wolf, having won a fierce bidding war against the
Ghost Bears for the right to claim Rasalhague, nonetheless chose
this city to be its staging area during the assault. Fighting for
the heart of the new Republic ranked among the fiercest of the war
to date, with three full front-line Clusters of Clan troops facing
close to three and a half Inner Sphere regiments plus hordes of
supporting troops. The natives sold themselves dearly, fighting even
in the streets of the old capital city of Reykjavik, making the
Wolves pay for every meter they captured, but in the end they could
not stand up to the skill and firepower of the Clan forces.
Bloody as the fighting for Rasalhague was, Clan Wolf’s rule in
the aftermath was almost benign, at least until the Refusal War of
3058, when the Crusader Wolves inherited full control over the Wolf
Clan Occupation Zone. Less devoted to engendering goodwill among the
conquered peoples of the Inner Sphere than pressing for a renewed
invasion, the Crusader Wolves turned more and more to the harsher
tactics of Clan rule. The natives of the Rasalhaguian worlds they
had claimed, true to their history, thus turned more and more toward
armed resistance.
Yet, even as a simmering war of rebellion played itself out on
the Wolf-occupied worlds of the shattered Rasalhague Republic, the
worlds claimed by the Ghost Bears actually grew more peaceful.
Though they, too, suffered from the sporadic fighting of rebel
terrorists and resistance cells, the Bears gradually shifted from
their previous Crusader stance, and turned their attention toward
stabilizing their newly captured worlds.
Many historians attribute the sudden change of the Bears’
attitude from brutal oppressor—one that even needed the brief
aid of the Steel Viper Clan to support its rule—to kind
partner, as another example of the “all or none” philosophy.
Yet, while it certainly does fit into that mode of thought,
the Bears’ change of heart also stemmed from a very practical
reasoning that came to light after Tukayyid.
Simply put, the Bears suddenly realized they were going to
be in the Inner Sphere for a very, very long time. As they
came to terms with this realization, it also became clear that
they would need to win over the hearts and minds of their new
citizens, and doing so at gunpoint really would not be
conducive to a lasting peace. With that realization came a
newfound sense of compassion, an almost religious awakening,
and the Bears suddenly concluded they were not among enemies
but the very people the SLDF stood for. In the final analysis,
they suddenly realized that they’d already come home.
The more mystically minded among them even pointed to the fact
that one of the Clans’ founders, Hans Jorgensson, himself
boasted the same Scandinavian origins as this realm as a sign
of their inevitable union.
Whether or not it was preordained, however, thus was born
the Great Plan, as some have called it. Easily the most
ambitious undertaking ever conceived by a Clan, the Great Plan
was cautious and methodical, and took years to accomplish in
virtual secrecy. —Dr. Anne Oskar, The Fallen Rise: A
Tale of Rasalhague, ComStar Press, 3120
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Over the years that followed the Battle for Tukayyid, the Ghost
Bears began—slowly at first, but then in greater numbers as time and
resources became available—to move entire segments of their
homeworld populations into the Inner Sphere. With the aid of
volunteers from the various castes, and allied Clans such as the
Snow Ravens and the Diamond Sharks (now Clan Sea Fox), DropShips,
JumpShips, and even specialized ArcShips loaded with civilians and
equipment moved to the Ghost Bear Occupation Zone.
At the same time, every effort was made to relax the restrictions
of the native populations without compromising Ghost Bear authority.
Local Rasalhagians and former citizens of the Draconis Combine
gained increasing rights to self-determination, and were able to
travel and communicate freely between worlds so long as they did not
interfere with the Clan warriors who claimed to rule them. Though
rebellion remained a problem, instances of domestic terrorism
gradually declined, even as Clan civilians began to appear in
droves. Factories and cities were rebuilt, enhanced, and a limited,
internalized free trade spurred economic growth almost on par with
the freer markets of the Successor States.
But what truly united the Rasalhagian people with the invading
Clans? What turned a conquering army of invaders as reviled as those
of the despotic House Kurita into the treasured allies of the fallen
Free Rasalhague Republic? Ironically, the catalyst for this unlikely
union was nothing short of the death of one Clan, and an ill-timed
invasion by another.
3060 saw the end of one destructive Path, and the start of
another, hopefully more promising, one. Before that year,
we—like so many of our brothers—saw the Inner Sphere as a den
of corruption, worthy of nothing less than our conquest and
rule. But with the fall of the most corrupt and feral among
us, our eyes were opened to the reality that perhaps we are
not always right. The universe, clearly, does not work
in absolutes.
Then, just three short years later, we faced the dual
threats of an aggressive Draconis Combine and the foolhardy
Hell’s Horses. On the field of battle, we learned of the honor
of the Spheroids, and the lack of it in those we once knew as
“our kind.” When we returned home in victory, we thus sought
the highest of honors for those once thought of as our
isorla, our spoils of war.
With honor in our hearts, and hope for the future, we won
back Rasalhague for its people, and gave it to those who
deserved that which they called home. May we work together to
defend that which we can now both call home. —Khan Bjorn
Jorensson, 3065, excerpted from his personal journals.
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The reclamation of Rasalhague after the Combine/Ghost Bear War
and the Hell’s Horses’ First Incursion initiated the final phase of
a Clan–Inner Sphere fusion and saw the first Clan-held worlds to be
ruled by native-born inhabitants under a Rasalhaguian standard.
Though the Clan remained the sole military power, supported by its
own citizens and lesser castes, the culture, economy, and even
political might of the short-lived Rasalhague Republic were once
more on the rise.
Join us for the third of our four-part series on the Rasalhague
Dominion, when we explore the first true test of the Ghost
Bear–Rasalhaguian unity, in the face of the fires of mankind’s
darkest hours. I’m Bertram Habeas.