Breakdowns
Assault Order by ID
Assault Order by Speed
Average Max Values by Factions
Average Max Values by Expansion
Special Equipment by Factions
Special Equipment by Factions (Mech)
Special Equipment by Expansion
Special Equipment by Speed Mode
Special Equipment by Unit Type
Faction Traits
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Special Equipment by Unit Type
Percentage is based upon total number of slots for that SE (AKA if a mech has
two energy attacks, that would count as two eligible slots).
Special
Equipment |
Infantry |
Vehicles |
Quads |
Mechs |
Totals |
Percentage |
Advanced AMS2 |
0 |
0 |
0 |
8 |
8 |
0.6% / 3.4% |
Agility |
0 |
0 |
0 |
36 |
36 |
15.8% |
Alpha Strike1 |
0 |
0 |
0 |
25 |
25 |
4.7% |
Antipersonnel |
27 |
22 |
3 |
26 |
78 |
7.5% |
Armor Piercing |
80 |
123 |
6 |
121 |
330 |
31.5% |
Artemis V FCS2 |
0 |
5 |
0 |
13 |
18 |
1.7% / 10.4% |
Brawling |
0 |
0 |
0 |
31 |
31 |
13.6% |
Bypass |
28 |
0 |
0 |
1 |
29 |
2.0% |
Camouflage |
58 |
43 |
1 |
34 |
136 |
11.5% |
Command |
2 |
16 |
0 |
25 |
43 |
3.0% |
Special
Equipment |
Infantry |
Vehicles |
Quads |
Mechs |
Totals |
Percentage |
Coolant Flush2 |
0 |
8 |
0 |
0 |
8 |
0.6% / 3.4% |
Decoy |
28 |
75 |
3 |
55 |
161 |
11.2% |
Electronic Camouflage |
0 |
33 |
0 |
21 |
54 |
3.8% |
Evade |
55 |
121 |
3 |
86 |
265 |
18.5% |
Flamers |
36 |
7 |
0 |
26 |
69 |
9.0% |
Full Strike2 |
0 |
0 |
0 |
13 |
13 |
5.7% /
21.0% |
Grapple |
7 |
1 |
0 |
25 |
33 |
4.3% |
Hand to Hand |
0 |
0 |
0 |
69 |
69 |
30.3% |
Hardened Armor |
0 |
19 |
1 |
54 |
74 |
5.2% |
Heavy Armor |
32 |
108 |
1 |
155 |
296 |
20.6% |
Special
Equipment |
Infantry |
Vehicles |
Quads |
Mechs |
Totals |
Percentage |
Homing Beacon2 |
5 |
14 |
0 |
3 |
22 |
2.1% / 4.2% |
Improved Targeting |
73 |
98 |
3 |
95 |
269 |
18.7% |
Infiltrate |
58 |
39 |
0 |
28 |
125 |
8.7% |
Jump Jets3 |
118 |
0 |
4 |
206 |
328 |
38.1% |
Point Defense |
21 |
12 |
2 |
6 |
41 |
3.9% |
PPC Capacitor2 |
0 |
4 |
0 |
7 |
11 |
1.4% / 7.4% |
Pulse |
21 |
40 |
9 |
117 |
187 |
24.5% |
Rapid Strike |
0 |
0 |
0 |
47 |
47 |
20.6% |
Reactive Armor |
28 |
62 |
0 |
40 |
130 |
9.1% |
Reconnaisance2 |
8 |
10 |
0 |
2 |
20 |
1.4% / 8.6% |
Special
Equipment |
Infantry |
Vehicles |
Quads |
Mechs |
Totals |
Percentage |
Reflective Armor |
25 |
12 |
0 |
28 |
65 |
4.5% |
Repair - Infantry |
0 |
11 |
0 |
0 |
11 |
0.8% |
Repair - Vehicle |
4 |
19 |
0 |
5 |
28 |
1.9% |
Streak Missiles |
10 |
37 |
3 |
50 |
100 |
9.6% |
TSEMP2 |
0 |
2 |
0 |
10 |
12 |
1.6% / 2.9% |
Special
Equipment |
Infantry |
Vehicles |
Quads |
Mechs |
Totals |
Percentage |
Total Number of Units |
342 |
492 |
24 |
578 |
1436 |
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1 Alpha Strike is calculated with only mech energy slots.
2 Items with two percentages indicate items with recently rules.
The first number is calculated with all sets. The set number is calculated with
only the sets with the new rules.
3 Jump Jets is calculated with only speed mode foot and mechs.
This data was compiled using Battle Planner (version 5.52) and last updated
9/29/06. |
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